MANLY MONDAY: Lupin VIII – The Story of a Cancelled Sci-Fi Pilot

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The Lupin III franchise is now celebrating its 50th anniversary, with countless entries and works over many years. While I covered a few of my favourite works already, it is interesting to look not only look at the beloved, but also at the ones that are overlooked.

Or in this specific case, the ones that never made it to the public. Not every entry can be successful in this fast world of entertainment, and some get outright cancelled before they see the light of day. Such as this little pilot episode to a new series called Lupin VIII in 1982.

Let’s take a look at this unusual pilot and what lead to its early cancellation.

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Lupin VIII, “Arsène & Company” in French.

Story and Changes

Lupin VIII takes place in the far future, space travel is a day-to-day occurrence and Earth’s orbit is full of space stations, galactic highways and private rockets, big and small.

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Lovingly designed backgrounds that establish the world in the intro.

Inmidst all of these flies a space ship in the shape of a zeppelin – it’s the office of freelance detective Lupin VIII. Together with his friends Jigen The Fifth and Goemon XVIII, they solve mysteries for many clients. Love interest Fujiko Mine (no extra number given) is also around, but having her own adventures that intersect with the other main characters coincidentally.

In this pilot, a little girl comes to visit the detective agency of Lupin VIII. She has a message in a music box from one of her ancestors to “wake him up” after 100 years. Those 100 years are nearly over, and she doesn’t know what to do about it. Lupin VIII and Jigen V accept the case and go on a mission, which will involve car chases on galactic highways, shootouts, a treasure hidden on the Moon and evil greedy villains to defeat.

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A girl giving them a mission…

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…ends in damp catacombs and with raging robot sharks.

If one reads this plot outline, it leads to the natural conclusion of “So, it’s Lupin III in Space?”, and while that is largely true, the amount of minor changes add up to quite a significant deviation from the original series’ topics and feeling.

Lupin VIII was supposed to be a kid’s show, and hence, it couldn’t have a “thief” as a main character – stealing is illegal, so a good example needs to be set – protagonist Lupin VIII is a detective now.

In addition, weapons and tobacco are also taboo. This means that both Lupin and Jigen swap their signature pistol and revolver for laser guns, and Goemon receives a lightsaber. This decision is fine, as it fits with the given sci-fi setting, but it also means that Jigen Daisuke (who is normally seen smoking) has a lollipop 24/7.

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The change from “thief” to “detective” poses another problem if one thinks of the original cast: What does Zenigata, Lupin’s adversary, do now? Lupin VIII is not a criminal, he follows a normal job.

Here is the kicker: Zenigata still thinks Lupin VIII is worth suspecting, and that one day he might show his “true colours”. Convinced that he is the descendant of many criminals from several generations ago, he certainly must be up to no good.

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His little robo police is very adorable, though. (And the pipe is a communicator!)

This fact is played for laughs (with Lupin VIII flatly saying that this outlook is “Good for him” to have), it feels a bit out of place for Zenigata, a capable police inspector, to have someone under general suspicion purely for their ancestry.

To have the cast look exactly the same (just add five generations as a number and you’re done) feels like a concept held back by its own self. Instead of creating its own character design, it simply repeats the classic and censors them for a younger audience.

“Descendants of the Lupin III cast in a sci-fi future” could be a very interesting visual design to tackle, but some decisions feel a bit out of place – such as Goemon’s space suit being futuristic samurai armour. It makes sense as an idea, but the armour is not giving him the visual finesse and elegance he normally has and that is part of his character. But it is positively goofy and grand, and thus very fitting for a kid’s show!

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Not his usual sleek self, but still as cool.

So, a few elements are changed, giving this pilot its own visual identity and feel, why was that?

An International Production

Lupin VIII was a French-Japanese production, collaborating with DiC Entertainment, who are known to many as the creators of the Inspector Gadget animated series, as well as co-productions with US studios on series such as Sonic The Hedgehog and Captain N. As a studio that mainly produced kid’s shows, it was only logical to make their Lupin VIII also one.

This international creative process may explain some of the character designs by Shingo Araki, who also did the designs for Part III (Pink Jacket Lupin) from 1984-1985. His character designs in Lupin VIII, especially his Fujiko Mine, feel more oriented towards a “80’s Western Animation” aesthetic. Fujiko especially reminded me personally of Jem and the Holograms (which is also a Japanese co-production!) or Michel Vaillant, if we compare her directly to her Part III contemporary.

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To compare: Fujiko Mine in “Lupin VIII” in 1982…

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…and Fujiko Mine in “Lupin Part III” in 1984. Same character designer, different feel.

Why was it cancelled?

Lupin VIII was cancelled not due to its content, but due to the use of the nameLupin VIII / Arsene & Company. The heir of the original author, Maurice Leblanc, who wrote the Arsène Lupin novels in 1905, did not give his permission for this anime, and thus, the project was doomed to fail – production was cancelled before the pilot could be finished.

Regarding the production and checking available sources, it seems like 6 episodes were planned, 2 were scripted, and only 1 episode made it to a near-finished stage. Some sources credit Rintaro as the director of this pilot, an acclaimed veteran who has worked on many anime such as Astro Boy, Space Pirate Captain Harlock and Metropolis, but no bullet-proof confirmation is given.

Should you by this point have checked out the pilot for yourself, you will notice a sad fact: there is no voice acting. Music and sound effects are present (and are nice!), but the dialogue only exists in subtitles. It never got to the production stage of “recording voice actors”. Unfortunately, these subtitles were hardsubbed [i.e. burned] into the visuals, so I apologise for those in the screenshots.

This pilot, in its mute and unfinished form, was released in the 2012 Lupin III Master File box set, as a relic and an inside look into a project that could have been lost in time entirely, and thankfully has survived.

Conclusion

All in all, Lupin VIII really is an interesting glance at a thing that never was – but also something that maybe wouldn’t have had the critical success as its contemporaries. To make a “Lupin for kids” is a noble goal, and could have been a hit with children – however, as a personal opinion, it would have been a better decision to do a “Lupin for everyone”, such as Hayao Miyazaki’s Castle of Cagliostro or Masayuki Ōzeki’s The Fuma Conspiracy, which can be enjoyed by the whole family as fun and action-packed adventures without the need to censor any original element. It also could have been its own thing with brand-new character design ideas, not held back by the legacy and influence of the original Lupin III.

However, one should not think too much about the “what ifs” and “should haves” of life, but rather see what is present. And so, we have Lupin VIII, a pilot for a show that never got the chance to prove itself – but that was nonetheless a brave attempt and beautifully crafted in its world design and animation, with a unique mix of French and Japanese art and aesthetic. I sincerely hope that we may get another attempt one day, as the idea of “Lupin III in Space” with rocket ships, orbital highways, robo police and lightsabers is too good to miss.

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The End.

Sources: “Lupin VIII” entries on AnimeNewsNetwork, Lupin III Encyclopedia, Wikipedia. DiC Entertainment Wikipedia Article, in French and English.

MANLY MONDAY – Golgo 13 (TV): First Impressions of a Sniper’s Life

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The Golgo 13 series has been one of the longest running manga series of all time, first published in 1968, and still being going on today without a break. Artist Takao Saito is still drawing the series, and even with his over 80 years of age, he is still keeping up the schedule and the series he had created.

He has a fantastic drive and creative spirit, and if you wish to see how he does his work, I highly recommend the “Manben” documentary series, where his work process if recorded and commented by himself. For example, he uses his own cigarette to dry the white-out spaces on the page. To the question if he has burned the page before, he simply answers with “Yes, many times.”

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A technique as rad as his own drawings. (Source)

And of course, his works have been adapted many times, into films and TV series of all sorts.

Golgo 13: The Professional (1983) by acclaimed and beloved director Osamu Dezaki is a fantastic way to enter the franchise, as it tells a self-contained hard-boiled story of a family drama that professional sniper “Golgo 13”, or Duke Togo as he calls himself, gets pulled into. This film is also widely known as the first anime to ever use CGI in its animation, and it truly is something to marvel at how far we have come. Seeing the 2D and 3D segments clash is simply astonishing, especially since Dezaki’s directional style is very aesthetic and precise in its framing, which is then broken with a free camera moving low poly helicopter scene. I recommend this film to anyone who enjoys a good adult crime or spy thriller, and to fans of the medium for Dezaki’s superb style, action and framing.

While the film is fondly remembered and often discussed, there is another adaptation that I wish to talk about. The 2008 TV series, simply named Golgo 13.

This series spans 50 episodes in total, I have now seen 8 episodes and want to give you my first impressions.

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Duke Togo is a professional sniper, the best in the trade. He works under the codename “Golgo 13” and practically no information is given about him: we don’t know his age, his nationality, his background or anything else. All we have is a stone-faced hitman with no internal monologue – we cannot see inside his head, neither the narrator, nor the viewer.

Togo’s days seem to follow the same structure every time. He is called by a client, he is told his mission, he starts preparing, he shoots said target, and then disappears as silently as he arrived. He gets a job, then he gets the job done. As simple as that.

While this may sound monotonous on paper, it’s the execution and variation that makes this series.

Maybe Duke will be caught halfway through the episode, and the rest is just him trying to escape the police’s grasp with mindgames. Or maybe, his client falls in love with him, so he needs to deal with this inconvenience. Or maybe, Duke is supposed to interrupt a weapon’s deal from happening.

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Duke Togo. The man, the mystery, the person with the single most permanent scowl.

Essentially, Golgo 13 excels in the creativity of its cases and how these are framed. As a sniper, the main goal is not to kill some, it is to shoot somebody or something. And these can range from killing a corrupt politican, to killing a yakuza boss, but also towards shooting a violin string.

A violin master is humiliated during an important concert when one of his strings snaps. As this string is vital for the performance, he cannot play anymore and is booed off-stage. When he hears that one of his most hated rival musicians is supposed to replace him, he wants to humiliate him just the way the audience did back then: Duke is supposed to shoot the fourth string of his violin during a concert. With everyone watching. Without the musician noticing that this was sabotage. And the whole episode is dedicated to this music feud and Duke figuring out on how to do such an impossible job – planning, observing, gathering tools and then executing this complicated plan.

In another episode, Duke must fight again two ultra-modern military snipers in a desert, which slowly unfolds in a delicate and deadly game of hiding and seeking in the sand. And as these episodes tend to be quite slow and careful in its depiction of a sniper’s work, the surroundings can shine with their beautiful designs and atmosphere.

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The battle goes far into the night, and the colour work is fantastic.

For a sniper, the surroundings are essential to their work, making a shot possible or impossible, so it is extraordinary to see how much care the Golgo 13 TV series puts into those. They may not be of the highest quality or most elaborate architecture, but the backgrounds and setting make everything grounded and easy to grasp.

But a world is nothing without the characters it inhabits. And here, Golgo 13 has great fun in its episodic structure, always building a little microcosm of relationships and people to visit. And this is where Duke Togo shines.

Looking at this unit of a man, one might think that he is an emotionless killer machine who just does his job and nothing else. Here is where this initial impression is wrong: By pairing him with different foes and friends to play off of, his deadpan attitude and seemingly emotionless face achieves either strong respect or a blissful comedic status.

Especially in one episode where Duke gets caught after an assassination by an equally bearish police commissioner, who is dead-set on arresting Duke. The whole argument and trying to unmask him as the true culprit feels similar to a bonkers court case, where evidence and testimonies are thrown against each other in rapid fashion.

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You!

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Duke Togo’s unmoving face truly is the best.

And so, this stone face becomes one of the greatest assets of the series, be it as a comedic reaction, an expression of repressed melancholy, or maybe even something more enigmatic when Duke gets entangled in romantic or life-threatening situations. And if you see his face move, be it just a twitch of the eyebrow or a silent drip of sweat running down his temples, you know that the situation is drastic.

Those rare moments really make for a nice treat, and so, Golgo 13 delivers its emotional core just a bit differently – but to great effect.

Conclusion

Of course, giving a final rating to a 50-episode show after only 8 episodes is nonsensical. However, the direction it has taken looks absolutely entertaining, and reading from other reviews, the series is not dropping its episodic structure. And so, we will get 50 little adventures in the life of Duke Togo, the sniper called “Golgo 13”.

If one looks at the staff list, we find 20 different episode directors, and maybe this is also why everything feels so fresh every time: Many different creators telling stories about the same man, all from different angles and perspectives.

Will he win every time? Sure he will, he is Duke Togo – one of the best marksmen in the world. He has done this job for over 50 real-life years now. Many stories, many cases, many clients – and yet, he continues with that unwavering face of his.

And this is what made this show a very comfy watch for me, something lovely to put on in the evening to relax. The slow preparing and planning of his jobs, the certainty that all will go well, but mixed with that light suspense of not know exactly “how”. The creativity and the wonderful execution make this simple concept shine, and I can’t wait to continue watching this series. Will it be funny, will it be dramatic? Who will he fight against, the FBI, the yakuza, or just a private person? We can only find out by taking more short but serene glimpses into the life of a Duke Togo, the sniper called “Golgo 13”.

The End.

Sources: Manben Episode “Takao Saito”, Wikipedia, AnimeNewsNetwork & MyAnimeList “Golgo 13 (TV)”

All images are taken from my French release DVD.

MANLY MONDAY – “Death Pie”: Like James Bond with Mahjong

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There are many niches in the manga world, and one of the most unique ones is the “mahjong manga”. The monthly magazine Kindai Mahjong by the publishing house Takeshobo first hit the shelves in 1972 as a text magazine, and a manga magazine followed in 1980. Ever since then it has brought many interesting beloved series to the world, and even kickstarted the career of Nobuyuki Fukumoto, who would gain critical and popular success with his two hit series Akagi: Yami ni Oritatta Tensai and Ten: Tenhou-doori no Kaidanji.

Now, the idea of a mahjong magazine seems odd: All the manga that are released here have to feature this game of tiles – something not everyone is familiar with, especially outside Japan. It poses a simple yet deserved question: If everything is centered around a single game that must be the focus, doesn’t it get awfully stale or boring really fast? Surely the authors must be limited in their choice of stories and characters, right?

Surprisingly, this is not the case.

In fact, if one looks at it closer, it gives a lot of freedom. There must be mahjong in it, surely, but the rest can be chosen freely and this has led to some amazing series: Akagi and Ten both combine yakuza and villain plots with deep human drama, Tetsunaki no Kirinji by Uhyosuke is about a divorced single father dealing with his online mahjong addiction to take care of his daughter, Getter Robo High! mixes Go Nagai mecha, mahjong and high school, and Legend of Koizumi by Hideki Oowada is, well, world politics on crack.

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If you haven’t seen Legend of Koizumi, I highly recommend that you do.

The best proof of this freedom is that Kindai Mahjong is not only still going after 38 years, but also that it has spawned many spinoff magazines with different readerships. Kindai Mahjong is not one of the biggest magazines out there, but it enjoys its stable cult status and continues its run.

I wish to present one short series from this magazine, to show what is possible within this mahjong frame: Death Pie by Kazuhiko Shimamoto, from 1989.

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Death Pie is the story of Tobioka Tsuboshi, an ex-cop fighting against drug cartels, who plays mahjong against big yakuza clans and defeats them monetarily. Of course, more plot threads will open: undercover missions, secret infiltrations, backstabbings and fights for life and death with tiles and guns. It feels distinctly “James Bond” in its story beats, but in its look and characters as well:

Smooth manly men in suits, good-looking classy women, overly evil villains, capable dangerous henchmen, high stakes gambling, secret casinos, action scenes and explosions in helicopters, cars and ships – everything that simply says “007” is here. Despite its yakuza setting, it borrows the feel of a Western style action film, and it fits.

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A very rad action protagonist. Who also plays mahjong.

The look of the series brings me to another great quality this manga has: the art by Kazuhiko Shimamoto. He is mostly known for his “Blazing Transfer Student” series, but also other series that feature flames and blazes in the title, such as the autobiographical “Blue Blazes” (which has a fantastic TV adaptation) and “Burning Pen”. “Blazing Transfer Students REBORN” also received a Netflix live action reboot/revival in 2017, which I also highly recommend.

And as you can probably tell from that selection,  his series are characterised by BURNING PASSION and HOTBLOODED ACTION. Here you will find big emotions, huge clashes, and energetic characters who will fight for what they believe in. This is reflected in his artstyle, which is drawn with the same amount of power. Shimamoto does not only tell stories with fire, he IS the fire.

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Shimamoto explaining HOTBLOODED DRAWING.

In his making-of/behind the scenes manga Burning Pen he describes his approach to drawing: Have the same amount of passion as your characters, and bring that directly onto the paper. And it shows, with heavy contrast, stark brushstrokes modeling his characters, and thick outlines that make objects and sound words come alive.

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That’s one way to end a mahjong pool party.

I wish to especially point out the use of ink brushes, especially to draw the male characters hair, which gives everything a great sense of movement. The linework is outstanding, and gives the whole series an immense energetic feel.

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Of course, as Death Pie is very short, with only 9 chapters, I do not wish to talk a lot more about the story, and as I already said earlier, the plot feels distinctly James Bond, with the personal touch of Shimamoto.

But how does mahjong fit in with all of this?

The underworld and gambling go together hand in hand already, and so it does in this story as well. But Shimamoto’s presentation lifts it to another level. Most mahjong manga have intense games with outlandishly gigantic imagery, such as the visual metaphors in Akagi, or the special attacks in Legend of Koizumi, and Shimamoto’s trademark HOTBLOODEDNESS brings it’s own visual look to the table.

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For comparison: Nobuyuki Fukumoto’s Akagi…

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…Hideki Oowada’s Legend of Koizumi…

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… and Kazuhiko Shimamoto’s Death Pie.

And for those worrying about not knowing the rules of mahjong, this series does not put an immense focus on it. It is rather the surroundings and settings that make it fun, as well as the villains. The serious action film look with the over the top presentation of the mahjong manga creates a fantastic feeling, that is worth reading this series for. The plot can get a bit convoluted, or you may lose track of some characters, but in the end, it is all worth it: for the artstyle, the character design, the drawings, and the fact that one of the henchmen is Mahjong Bruce Lee.

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Death Pie is a little gem that I would like to recommend to everybody. With its very short run of 9 chapters, you can easily read it in an afternoon and enjoy it to your heart’s content.

There will be something for everyone in here, be it the thrill of mahjong, the energetic artstyle, the larger than life characters, or simply the interest to check something out from a decade long past, in a niche manga magazine that has lived for many years and will for many years to come.

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The End.

Sources: Wikipedia: Kindai Mahjong, MyAnimeList: Death Pie, Mahjongkrazy Scanlation Notes

MANLY MONDAY – “Zombiepowder.” Tite Kubo’s Early Western Fun

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Back in the day when I was a little kid, the book shop was my world. I read many manga there, even right into the teenage years, as the store had comfy couches and chairs to sit on, so that you could browse and read for an unlimited time. It was here that I found Zombiepowder for the first time, by an author I had only heard a bit about: Tite Kubo, most famous for his series Bleach.

I would later find out in school exchanges and travels outside of Germany that Bleach was actually a huge thing. The internet told me that it was on the level with One Piece and Naruto, the “Big Three” of Shonen Jump, and I was quite surprised. Bleach was never a gigantic thing in Germany, most likely due to the anime not being widely available, especially in the “golden early days”. (One Piece ran since 2003, Naruto since 2006 – in a dreadful version, don’t remind me of the opening, the One Piece one is amazing, watch that instead – both on the big channel RTL II, while Bleach started only in 2010, on a niche channel called Animax.)

And so, in 2008, I held a volume of Zombiepowder in my hands, not knowing about Bleach, and started reading this new series I had never seen before. 10 years later, I revisited it.

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Zombiepowder is the story of Gamma Akutabi, a silverhaired hero with a big sword and big heart, in a Wild Western world. He is a “powder hunter”, someone who is on the quest to hunt down the “Rings of Death”. If you collect all twelve rings, you can produce the eponymous “zombie powder”, a substance that brings life: If used on a dead person, that person becomes alive again, and if used on a living person, that person becomes immortal.

Hence, many people are after these rings for different reasons, and so far, no one has managed to gather all twelve into one place. Gamma Akutabi is after it for the immortality, and on his quest three other characters will join: C.T. Smith, his partner in crime, a very upright classy gunslinger complete with suit and bowler hat, Elwood, a young teenage pickpocket, and Wolfina, an energetic paparazzi  lady who fights with forged press releases and a modified tripod.

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From left to right: Elwood, Smith, Gamma and Wolfina.

As this manga is quite short, with 27 chapters only before it was cancelled by Shonen Jump, I wish to talk less about the plot and more about the characters and style that Kubo shows us here.

Kubo’s artstyle and linework have always been immensely stylish. Even though I have never seen or read much of Bleach, I can tell you that his design is instantly recognisable and very pleasing to look at. Clothes are wonderfully designed and fitted, characters have sleek shapes and sharp features, and the action makes it all shine with simple to understand panelling and framing.

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Simple, clear, and straight to the point.

The tone of the series alternates between “serious” and “goofy” quite easily, and the characters can carry it as well. The more outlandish moments serve as nice breathers between the onslaught of action.

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From serious busting through a wall…

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…to silly busting through a door.

And there is A LOT of action in Zombiepowder, the series consists of battles pretty much every chapter, and – surprisingly – it works! Characterisation is interwoven with the respective fighting styles of the protagonists, everyone with their own strengths and weaknesses. Cool stuff happening with cool people, nice.

Gamma Akutabi’s design, the silver hair and coat, together with his chainsaw sword and later magic use was a design I particularly loved, and sadly it had to go too soon. He could have been a classic Shonen protagonist to stand alongside others, even with the slight accusations of Kubo taking too much visual inspiration of Trigun and Western/Mad Max settings à la Fist of the North Star and Battle Angel Alita.

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That’s rad.

While I recommend reading Zombiepowder to everyone, it’s going to be interesting what you take away from it.

It’s pre-Bleach, opening itself up to comparison, but it’s also its own thing of a young upcoming artist trying to find his voice.

It’s also a short Shonen riddled with strange decisions, as Kubo says in the behind-the-scenes: This was his first work in the magazine Shonen Jump, and he was under “great emotional trauma” while drawing Zombiepowder – due to the crushing workload of having to produce a chapter each week, and due to him not knowing how to communicate with his editor, sometimes taking decisions he didn’t want to, accepting them without discussion.

The manga ends abruptly as well, it manages to round off its first arc, and then suddenly introduces three finishing chapters with many new characters and a sort of style-breaking feeling. While I was not a fan of how it leads to the ending – it leaves two protagonists behind in an uncertain path and has some questionable character designs – it does leave on a nice, if short bitter-sweet note.

If you wish to read Zombiepowder, I will recommend the physical release in 4 volumes, as it comes with a lot of making-ofs, other early Tite Kubo manga (which are all worth of analysis as well), special artwork and even a playlist of music for every character in the manga. Hey, I didn’t knew Kubo liked Rhapsody, an Italian powermetal band, one of my absolute favourites!

Conclusion

Essentially, this manga is a great stepping stone into a genre that Kubo would help to shape, and a short fun romp by someone who would later on do great things. To my personal shame, I must confess that Zombiepowder was the reason I put off Bleach for a decade: Gamma Akutabi and his gang were so energetic and fun, that Ichigo Kurosaki and his friends paled for me in comparison. Given, of course, that I had only read the first volume of Bleach, but alas, I was having more fun with this Wacky Western than Supernatural Highschool.

10 years later, it’s still very fun, even if a bit wonky in retrospect, and I will check out Bleach soon, it’s about time I reckon. And while I do that, walk the path into the other direction, and check out Zombiepowder, and see how you will like it. It may not be your new favourite, but it will be a powerful time capsule to rediscover.

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The End.

Sources: Zombiepowder Wikipedia, Zombiepowder making-ofs (Physical Release, Tokyopop)

MANLY MONDAY – “Buraiden Gai”: The Unique Shonen Outlaw

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It is a good time for Nobuyuki Fukumoto’s works. Gin to Kin and Akagi both have successful TV dramas, the Kaiji manga has started a new arc, Zero is getting a steampunk TV adaptation, and the highly anticipated Tonegawa anime is on the horizon, with a release scheduled for July 2018.

In this big “Fukumotoverse” with its prequels, sequels and spinoffs, lies one smaller work that is on its own. No continuation, no adaptation, there it stands, alone and completed – fitting for its own story, themes and characters.

This is the manga Buraiden Gai, or “Legend of Outlaw Gai”. This manga was published from 2000 – 2001 in the Weekly Shonen Magazine, (not related to JUMP) which has more popular and successful series in the past and present than you might think: Devilman, Ashita no Joe, Hajime no Ippo, GTO, and recently, Koe no Katachi, Fairy Tail and AKB49.

In Buraiden Gai, the eponymous Gai, a young 13 year old schoolchild, is running. Running away from the police.

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And so, he is cornered in a dead end street.

The city is in chaos, the media is all over the place and the police is unable to cope with all this confusion. Why is everybody on their feet trying to catch this young boy?

As it turns out, he murdered an older man. Not any man, however, but the patriarch of a big and influential yakuza clan. As Gai faces the overwhelming police force with nothing but his bare fists, he proclaims: “I was framed!”

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Of course, no one believes Gai.

The evidence points absolutely against Gai: his fingerprints are on the murder weapon, on the body, at the site and his escape from the crime scene is recorded on a security tape, directly after the point of murder.

After a long verbal battle and a short physical one with the police inspector, which Gai surprisingly wins despite his age and size, he is arrested. Too young to go to prison, he will be sent to a youth rehabilitation facility before his trial. However, as he arrives, he finds out that this is not better than prison, in fact, it’s worse.

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Something is fishy. Especially the visual historical weight of those uniform designs, if you look at them more closely.

This is more than prison, this an institution of cruelty with one goal only: turning young people into honourable and upright citizens, with any means necessary. It immediately becomes clear to Gai: He has to get out of here, but more importantly, he has to prove his innocence. The police officer believes him, however, there is no proof that the evidence is forged.

And so, the adventure of Outlaw Gai begins: Regain your freedom, fight for justice, crash the abusive system of the adults. “Prison Break Plot” meets “Philosophy Hour”.

Inherently, this sounds like a very Shonen plot, but the seriousness and intensity of Fukumoto’s Seinen spirit shines through, which I will not spoil here. The way the young prisoners are treated is very violent and shocking, and the themes he addresses are important to anyone, not just teenagers who are the target group of this manga. And it is definitely not for the faint of heart. There will be violence and questionable “education” methods, ranging from physical discomfort to psychological terror.

We see several themes in this manga: What is “freedom”? What is “strength”? What does it mean to “grow up”?

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School settings are rare for Fukumoto, and thus very welcome.

Gai is a great protagonist for this story: young, with a clear, straight outlook on life, and he does what he thinks is right. He receives a proper backstory as well, which fleshes out his character even more – a rare thing for Fukumoto, who normally does not give big flashbacks to his protagonists, as they are characterised by their actions in the present, such as Kaiji, Akagi or Kurosawa. For Gai, it fits, as we see him in his middle school days, struggling with the decisions of life before he was thrown into the prison setting.

And much like Kurosawa, Gai uses predominantly his fists to solve problems. Fukumoto’s intense, visceral, sharp style lends itself perfectly to these violent outbursts that carry gravitas within the story.

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Smash the system. Right in the face.

If there is one word I can use for Buraiden Gai, it’s “condensed”. With its 5 volumes and 38 chapters in total, it is one of the shortest series Fukumoto has ever done, some of his series have been going for over 20 years – and yet, it brushes and discusses a lot of topics, through flashbacks, monologues and dialogues, all neatly woven into the story, which is equally busy: a prison break and a yakuza crime story all rolled into one.

From my research, I could only find information that the series was cancelled by the Weekly Shonen magazine, and that Fukumoto was unhappy with the ending he had to re-write, but nothing very concrete or any reasoning behind the decision to scrap it. As it stands, I like the ending, but one can feel the change in direction in the story. After about 3/4 of the chapters, the focus shifts and the narration speed slows down for a few chapters, only to pick up again – most likely to steer into the direction of the new finale.

It is a bit sad that Buraiden Gai was not allowed not fully unfold itself, as the potential is there. A young hero with a no-nonsense direction but lacking life experience and maturity, against a smooth-talking villainous prison guard who thinks his own askew methods of education are right. In addition, the Hirata Clan, the powerful yakuza family, is maybe holding more threads than they seem.

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Everything is connected. Is there a way out for Gai?

Even if the story is cut short, it still delivers the themes and questions it wants to. One can only wonder what it would have looked like if Fukumoto had the time to give it the vision he intended. Buraiden Gai could have been a big epic about the struggle of growing up and wishing for independence, as well as the conflict of generations. But as it stands, it is now a short, quick Shonen that delivers its punches and disappears again into the night, to leave you with its thoughts. Other Shonen might have pushed the boundary already what goes on in the genre, from Go Nagai’s Devilman to Hajime Isayama’s Attack on Titan, both violent and intense as well, but Buraiden Gai manages to even stand out among these. If a series can make me actively queasy with its ideas without being too graphic, then we got something unique here.

You can read all of Buraiden Gai in one or two days, maybe even in one sitting, and I highly recommend doing so. Not only for its intense story and philosophy, but also for Fukumoto’s artstyle. His longer stories rarely change settings, but Buraiden Gai displays a surprising amount of setting changes, brought to great effect in great spreads.

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Some double-spreads are absolutely beautiful.

Buraiden Gai is the unique little Shonen outlaw in Fukumoto’s catalogue, without gambling themes or spinoffs, and I highly recommend reading it – for seeing what can be done in a Shonen Magazine, and for its philosophic content that it delivers with a sympathetic, strong and likeable protagonist.

The series had no time to show its true potential, but what it did was great, and it can nicely sit with all the other Fukumoto series in a big serious universe full of intense life stories. Will Gai break out of the youth detention prison? Will Gai defeat the yakuza? And will Gai find what he wants in life?

Give Gai a chance, he won’t take much out of your time, but I’m sure that he will stay with you for a longer while.

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The End.

PS: And once you’re done, check out this fantastic mock-up of an Anime OP, in the style of the Death Note OP2.

Sources: Wikipedia entry: “Nobuyuki Fukumoto”, MyAnimeList entry: “Weekly Shounen Magazine” and “Buraiden Gai”

MANLY MONDAY: “LifE”and “Confession”- Fukumoto Double Feature

Nobuyuki Fukumoto, or nicknamed “FKMT” for short, is most known for his unique, sharp expressive artstyle, and hard-boiled underworld stories, that cut to the core of human emotions.

Since the 90’s, he is a successful mangaka, with several long-running series, that are all beloved by critics and fans alike. But one of the downsides would be that therefore his work is not easily accessible. His manga are fantastic, but insanely long -“Kaiji” and “Akagi” have both been running for 20 years now, and other series have had spin-offs, parodies, prequels and sequels. The “Fukumotoverse” is immensely big and vast, yet so very lovely to get lost in. Intense long stories all around.

So, is there a way to get a glimpse of his work, for a newcomer for example? A “snack-sized” FKMT story?

There are two short stories written by him, illustrated by Kaiji Kawaguchi (Ha! Kaiji!), that are short, intense and have all the traits of the author. These two manga are “LifE” and “Confession”.

LifE

“LifE” or “Seizon Life” is the story of Masao Takeda. His wife died after a hard and long fight with cancer, and now, he has been diagnosed with the same cancer as well. Devastated and emotionally destroyed, he wants to take his own life.

But as he steps up to the noose to hang himself, his phone suddenly rings.

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They found the corpse of his teenage daughter, Sawako, who went missing about 14 years ago. As he goes to the police station, and finally sees his daughter, he asks if the murderer can be found. He is informed of a crucial fact:

The “statute of limitations”. When 15 years pass, a case is dropped and closed, even when the true culprit has been found. Sawako has been found after 14 years and 6 months. In 6 months time, the killer will walk away unpunished.

Takeda cannot accept this. He waited so long for the confirmation of his daughter’s death and the finding of her body to give her a proper burial. He wants to take action. He will find the killer. Come what may. Yet his doctor is not ok with this.

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He hands in his resignation and walks away.

6 months until his death. 6 months until the murderer is free. This cannot be a coincidence, he thinks. And so, he goes on his very last mission: Find the killer of his daughter.

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He is somewhere. Out there. A free man, unpunished.

The story unfolds, and reveals single pieces of mystery and detective work, as Masao Takeda tries to walk the same path his daughter did on the fateful day she died. As he retreads his memories, Takeda sees himself as a bad father during her lifetime. He was too cold, distant, didn’t really care for her interests and hobbies, and was always at work.

But now, all he can and even must do, is to look at her life and interests.

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And so, they reunite from beyond the grave to find the killer and their lost time – together.

A big criticism of FKMT’s body of work has always been that he doesn’t include romance or important female characters in his stories. While largely true, this does not impact the strength and importance of his work. It is not his focus, and it may also be his way of breaking with his “Shoujo Manga Artist” past. He was once an artist who wrote and drew romance, even winning awards with it, but it left him unhappy. It was not what he wanted to do. So, he left the magazine he worked for, and went to a tiny Majongg manga magazine. And this is where his career took off. But now, it is nearly impossible to find his old work before he started doing Seinen.

Instead, he has found his way. He understands and paints “relationships”, especially between male characters, more than any other: be it top-down unbalanced friendships, true friendship, naive falling for fake relationships, false admiration, extensive villainy, a mix of all of them, or in this case: Family. And as he has shown in other works – most noteably in Kaiji Part 4 – that “family” is theme he can do perfectly. It’s even a more rare case here: The bond between daughter and father – a theme way too often overlooked and underexplored in media. “LifE” shows it in a beautiful, strong light, that may bring a tear to your eyes and make your heart swell.

Takeda only has 6 months to solve the case, and to live on this planet. It is his last stand and final action. The clock is ticking. 15 years are a long time. Many things have changed. This is not going to be easy.

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It’s like finding a needle in a haystack. Or a clue in a junkyard full of cars.

Complementing FKMT’s writing is Kawaguchi’s artwork, a very detailed, but still slightly cartoonish look, that gives it a strong sense of realism. A special focus should be put onto protagonist Takeda. His grave, sad, expressive face is what carries this manga. In addition, cancer is eating away at Takeda’s general health, meaning that he becomes more and more thin and gaunt the more time passes. The visual clock of his well-being is ticking away too.

Takeda must also walk the fine line between “handing the murderer to the police”, and “not turn into a raging vigilante”, which is also a theme in the story. When sadness and grief builds up for so long, it can cause immense damage.

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“Shining Justice” certainly looks different.

While this story seems inherently sad from the outlook and may scare some readers away, I can more than recommend it for its intense detective/mystery story, but also for the heartwarming moments. “LifE” is a story of hope and sadness, reuniting of a family, the bond between father and daughter, and the race against death – for one last act of justice.

“LifE” is concluded in 3 volumes, and would make for a really good movie length-wise. FKMT’s writing and Kawaguchi’s artstyle really compliment each other and create a strong, emotional impression, with a touching story and expressive art.

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After this heartwarming/breaking story, let us focus on FKMT’s other short story and main strength: Intensity and Thrill.

Confession

“Confession” or “Confession: Kokuhaku” is the story of two friends, Asai and Ishikura, who go hiking in the snowy mountains, but get lost in a snowstorm.

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Now, you may look at this cover and think, “Man, why would you write such a spoiler on your cover?” There is a point to that. It is the initial setting.

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This happens in the first 15 pages.

Ishikura confesses that he killed one of their friends during a past hiking trip. He is certain that they will both die in this snowstorm together, so he wants to confess his sins, to, at least, die in peace.

Asai is understanding in this extreme situation. How can he deny his dying friend’s last wish?

But as Asai gets up, for a desperate try to look for help, suddenly:

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They weren’t far from their original destination, a mountain lodge.

Saved! They are not going to die out here in the cold! So, he simply needs to carry his wounded friend up there and call for help! Everything is going to turn out ok, is it?

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No.

In fact, everything has become worse. Ishikura just confessed a murder. And he survives. His dying wish has turned into a massive regret. Maybe into something more.

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Something is not alright.

And so, the manga starts. 2 days until help arrives. 2 men in a single room. One of them is a murderer, who just confessed. But he is hurt, so he cannot move.

What to do now?

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They wait.

Kawaguchi’s artstyle really shines in this story, as he also shows a stylistic preference and focus that FKMT prefers in his manga: Eyes.

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Eyes say more than a thousand words.

This is peak FKMT writing: Psychological warfare with real physical threat between two characters. We see both sides and it has the genre of a “chamber play” – a whole story that plays out in a single room. His writing influences the artstyle as well, a lot of reaction panels, atmospheric shots and internal monologue that just flies by. His writing is so smooth, you won’t notice going through many, many pages.

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I do not wish to tell you more than this setting, because this story is best experienced blind, without prior knowledge. Just let it be known that FKMT is a master of dialogue, suspense and Thriller.

“Confession” is only one volume, about 300 pages long, and yet it has you on the edge of your seat at every page turn.

Conclusion

If you ask me personally, I prefer “Confession” over “LifE”, as it had me cling to my table while reading it. This does not mean that “LifE” is bad, far from it. Both works are brilliant short pieces, but fundamentally different in tone and narrative structure, so that it comes down to personal preference. While “Confession” glued me to the pages and sucked me in with pure intensity and rough power, “LifE” made my eyes teary in empathy and understanding.

Both stories have aspects that many fans and critics love about FKMT’s writing: Heartwarming and heartbreaking moments, raw emotion, intruiging characters, difficult and interesting relationships, unique situations, psychological aspects and intense atmosphere.

If you are a fan of FKMT already, these stories are interesting additions to his canon and great observations about his writing, to see it detached from his unique, yet “something-to-get-used-to” artstyle.

If you haven’t read anything by FKMT yet, or have been put off by his artstyle, this may be your chance to check him out as an author and see the appeal that his trusty, long-living fanbase loves him so much for.

The End.

“Kaiji” – An Introduction to One of my Favourite Anime

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Genres: Seinen | Thriller | Psychological | Gambling

Rating: R (17+)

Studio: Madhouse

Year: 2007 (Season 1) | 2011 (Season 2)

Streaming License: Crunchyroll

What is this?

“Kaiji” is an adaptation of the manga by the same name, by author and mangaka Nobuyuki Fukumoto. “Kaiji” is his highly regarded, most popular manga. Running since 1996 and still ongoing today, it is a very influential piece and a beloved franchise. Like other long-running series, it is split up into story parts. The manga is currently in Part 5, and Part 1 and 2 were adapted into anime by Studio Madhouse, with Season 1 and 2 respectively.

Story

In the financial crisis of 90’s Japan, Kaiji, a young good-for-nothing guy, is failing at life. Accumulating small gambling debts, drinking and smoking, being jobless, living alone in his tiny apartment – he lives a sad life that he wants to change. Due to a stroke of tragic destiny, he suddenly gains a lot more debt, as he absent-mindedly signed a contract for one of his co-workers a few years ago. Now a mafia loan-shark stands in front of him, telling him that he is 3,850,000 Yen (~35,500$) in debt. And they want their money back. Now.

Thus starts the adventure of Kaiji, through a lot of manly tears, addiction, hype, tragedy, happiness, gambles, pain and twisted gameshows.

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Eh.

What?

I have seen this, I don’t like the art style. It looks ugly.

Don’t worry, there are perfectly good reasons for the art style to be like that.

Firstly, this is Fukumoto’s style. His character design is sharp, angular and instantly recognisable. And Madhouse did a fantastic job of brushing up his style and giving it a fresh coat of paint. Here is a comparison between the first chapter of the manga (1996) and the first episode of the anime (2007).

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Sharper, cleaner and more modern, while keeping the spirit.

They made the initial artwork more accessible and more timeless, the same way Studio David Productions handled the modern adaptation of Jojo’s Bizarre Adventure.

Secondly, this style fits perfectly for the stories Fukumoto is telling. Kaiji is a story of the lowlifes of this generation, the ones without hope and money, the shady business of loan sharks and the dark empire of the yakuzas. This is not a pleasant world, and the art reflects that. It is not supposed to be beautiful. The creators were in on the joke for Season 2 and straight up advertised it as “It’s the anti-moe anime.”

You will grow to you like it, once you see it in context and motion, trust me!

Characters

The main protagonist is Kaiji Itou, a man in his early twenties, our first grade procrastinator and overly emotional underdog. He may be one of the most relatable characters, without being a self-insert MC. Today’s anime landscape is saturated with overpowered light novel edgelords and insanely dense harem “comedy” protagonists, who can’t express any emotions except embarrassment when confronted with any form of sexuality.

Kaiji is emotional, he cries a lot, but he is annoyed by this fact – he doesn’t like it. He wants to change his life, he wants to do something! But life is not that easy sometimes. Some obstacles are thrown in his way, some obstacles he creates himself.

Significant to notice is: He is emotional, not whiny.

His emotional range goes both ways. From happy to sad, from destroyed to gleeful, this man has everything. He is expressive and vivid, in Season 1 and even more in Season 2.

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Season 1

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Season 2

Kaiji as a protagonist is an outright joy to watch, and that paired with the intense, unpredictable, serious Seinen plot, makes an emotional rollercoaster. Will he win? Will he lose? Will his plans work out for him?

When he is thrown into this unusual situation of fighting to survive, kill or be killed, he will reach his limits; but here is the important fact: He will not give up, he will fight. The harder he is pushed, the harder he will fight back. Even if that means suffering and dealing with the consequences of lost gambles.

And the yakuza do not take kindly to people screwing with them. Believe me, there is a reason “Kaiji” is rated R. Expect physical and psychological violence. This series gets intense. Manly tears shall flow.

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Life isn’t all sunshine and rainbows.

Voice Acting

What makes Kaiji also work as a protagonist is not only the story and the characterisation; it’s also the voice work of Masato Hagiwara as Kaiji. He is not a voice actor, he is a film actor – often playing roles in drama and thriller movies. He is able to pull this emotional range off, and give it a realistic, non-anime touch. The main character breathes and comes to life.

The other important character is the “Narrator”. With a big, booming voice, he will explain and announce, and sometimes even have his own monologues. Over the top and full of ham, this performance is pure fun. You may recognise this voice: It’s Fumihiko Tachiki a.k.a. “Gendou Ikari” from Neon Genesis Evangelion.

This rift between realism and overstatement creates both moments of comedy and drama. Having these two voices clash is bliss.

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The narrator knows what’s up!

Soundtrack

Absolutely fantastic. As this anime is mostly about mind-battles and has heavy use of internal monologue and dialogues between characters, you need something to accompany this mass of words. And the OST by Hideki Taniuchi is stellar. You could watch this series for its soundtrack alone.

The whole OST is an effective blend between “hype”, “melancholy” and “INTENSE” . I can only call this OST “depressingly uplifting”. It fits the tone of the show like a glove. (I do not wish to spoil the soundtrack, but here is a selection if you want to check it out beforehand.)

Hype

Fate | Wish | Don’t Give Up | High Max

Melancholy

Beginning | Regret | Elegie | Child’s Mind

INTENSE

Middle Zawa | Black Sun | Prologue | ZAWA ZAWA~

What is this “Zawa”?

As most long-running influential series, some aspects gain a form of an iconic status.

For example, in Jojo’s Bizarre Adventure, it’s the use of  ゴゴゴゴゴ, the “menacing” sound effect used by Araki. Fukumoto also has his own sound effect that he uses: ざわ‥ or “Zawa…” meaning “unnerving/muttering/whispers/uncomfortable”. Madhouse, like David Productions, incorporated these sound words into the anime, and in this case, even into the soundtrack. It has a unique effect in creating an uneasy atmosphere.

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ZAWA…

Any downsides?

The animation is not the most mindblowing of all – it is solid, sharp and polished, but it takes a backseat compared to the dialogue, the characters, the intrigue and the soundtrack. Sakuga moments do exist, and they are great, especially in the realm of character acting – but most are reserved for big reveals and story twists. The use of CGI is unfortunately there, a bit more so in Season 1 – but it is mostly used as a 3D camera for establishing shots and sweeping shots through rooms and across tables. But: CGI is never used on characters or crowds. They are always hand-drawn, which is a big plus.

Another thing would be the sort-of slow beginning. Season 1 does not immediately start with life-or-death scenarios and Kaiji, the old procrastinator, needs a good slap in the face before he gets going. He needs to understand his position first. But once it gets into the hype flow, you will be binging this series. His character development is beautiful to watch.

Season 1 is great, but Season 2 clearly outshines it, with better soundtrack, better animation, better characterisation of the villains and even more intense mind battles. Fukumoto gets better with every part, in his writing and his artwork, and it shows.

Also, Studio Madhouse made a season 2 for once, hurray! Therefore, Season 3 never. But you can immediately pick up the manga for Part 3 after finishing Season 2, if you so desire. The adaptation is very faithful.

(And stay away from the live action movies. They’re bloody awful adaptations. But that is a rant for another day.)

Influence and Conclusion

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Kaiji was highly influential for the mid-nineties, by having a humane main character, who has his own flaws and occupies the position of an underdog. He is not overpowered, he has to work, scheme and think hard in order to win. And there is no way to tell if it will work out.

The ending for Season 1 conveys this feeling quite beautifully. The slow walk with a grave, Western style song, that nearly feels tarantino-esque, is delightfully elegant. Simple, yet effective.

In contrast to other gambling manga from this time period, Kaiji’s gambles are all original games. There is no Poker, Uno, Roulette, or Black Jack – everything and anything can be a gamble. This makes it easier for the audience to understand the situations, as no previous knowledge is needed and we, the audience, can figure out a way to beat the game with Kaiji together.

And little references to “Kaiji” are still present in anime today, either in direct form or as parody. Kaiji recently even got a “Monster Hunter” DLC, complete with little word clouds of ZAWA that surround your character. (Trailer, Attention: Little visual spoilers for Kaiji!)

It is a cherished franchise, still today, after 20 years.

“Kaiji” is a unique, intense, historically important manga, winning the Kodansha Manga Award in 1998. It has been treated and remade with great care and love in anime form, and I think that you will enjoy it. Both seasons have great ratings, but they are criminally underwatched. Maybe it’s your turn to check them out!

Watch this if…

– you like Jojo’s Bizarre Adventure. As already mentioned above, it’s an old manga series that has been brought to life again with a lot of care and love for the influential, beloved source material. The mix of intense battles and manly emotions is similar – just with a lot less muscles and longer hair. Important: If you loved the D’Arby Brothers fights in “Stardust Crusaders”, this is absolutely for you.

– you like Gen Urobuchi, especially Madoka Magica. Yes, you read that correctly. Both series share a common theme of likable characters going through a lot of pain and suffering. You might like Kaiji if you enjoyed Madoka for this melancholy feel. Get ready for another form of despair: Urobuchi is more tragedy and personal destiny, while Fukumoto is more human drama and moral dilemmas. It’s different, but in the same tradition.

– you like Sports Anime: Gambling is a sport! Just with more “card-throwing” and less “ball-tossing”. Some episodes feel as if only 5 minutes had passed. The hype soundtrack and insane cliffhangers will have you on the edge of your seat, as per usual for the genre. I can’t possibly fathom how people could have watched this series while airing. Kaiji is highly binge-watchable.

– you like Mind Battles: “Death Note” or the manga “Liar Game” are some examples that fit the genre. They are cat and mouse games, where the roles can easily switch from the hunter to the hunted.

you have been feeling down lately. There is nothing more cathartic and supportive than watching a character who is in an equal, or even worse position than you are. You are not alone. Aren’t we all procrastinators? Do you also just work when somebody forces you, or gives you a deadline? Haven’t we all got hope that our lives get better? Instead of looking for escapism – go for confrontation.

TL;DR Kaiji is a long-running manga, starting from 1996 and still ongoing today. It currently has 5 parts, Part 1 and 2 both got an anime series. Kaiji has ludicrous amounts of debts that he has to pay back to the yakuza. Join him in his adventures and his life-or-death gambles to get money. It’s a depressingly uplifting tale, with an endearing, overly-emotional protagonist who is all too relatable.

UPDATE July 2023: Kaiji was mentioned as one of the main influences on the Netflix hit series “Squid Game”, and the anime has a US Bluray release! Please enjoy!

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The End.