MANLY MONDAY: “Lupin III Episode 0: First Contact” – A Heartwarming Reboot Prequel

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The beauty of the Lupin III franchise is that it has so many diverse entries over the last five decades that you are bound to find the one that fits your taste perfectly.

However, the sheer number of works can seem overwhelming for someone looking in from the outside. Where do you even start with a series that strong in numbers?

I will shed a light on this in this special LUPIN MONTH of September 2018, where I present little gems and oddities from the franchise that can all be enjoyed without previous knowledge. I covered Takeshi Koike’s two films and the 2015 Part IV TV series already, but want to diver deeper with you all to explore this wonderful world.

The status quo is always the same in all entries, making it accessible to everyone once you got the characters down: “Lupin The Third” is happy-go-lucky thief, “Jigen Daisuke” is a gunslinger with a 0.3 second quickdraw and is his partner in crime, “Goemon Ichikawa” is a stern samurai with a heart of gold who helps them, “Fujiko Mine” is Lupin’s love interest and thief rival, and bumbling “Inspector Zenigata” is always on the prowl to catch Lupin, in a never-ending game of cat and mouse.

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From left to right: Zenigata, Goemon, Lupin, Jigen, Fujiko.

Here is where some specific entries will stand out which give the backstory to this cast of colourful characters. In 2013, A Woman Called Fujiko Mine reset the canon and told ist own continuity in an adult setting, being a starting point for many with ist unique direction and artstyle. But before that recent adaptation, some others have also set out to tell the story of how the Lupin cast found each other. One of these is the stellar 2002 film „Episode 0: First Contact“.

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In a smoke-filled pub in some dinghy backroad, Jigen Daisuke is asked by a reporter to tell the story of how he met Lupin. The young woman is interested in writing a book about their adventures, the publishers are already supporting the idea without her having any info yet – the people just want to know.

Reluctantly, he starts, and as he dives deeper into long-forgotten memories that come back into the light clear as day, an unbelievable story of friendship, love and death unfolds.

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Going outside into the calm night, Jigen reminisces.

New York, many years ago.

Jigen is a hired gun for a high profile mafia boss, protecting him and his goods – Jigen’s life is calm and uninteresting. He is free to go wherever he wants to and earns good money, but the spark is missing.

This changes one day as a man is breaking into the mafia boss’ villa, challenging Jigen for the first time in his career. He is playing with sneaky disguises and tricks, and manages to run away while dodging all of Jigen’s bullets. Jigen wins, the intruder is scared away, the boss is unharmed, the treasure in the safe remains untouched, but… Who was that man? One of the other henchmen responds: “That was Lupin! Lupin the Third!”

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A short, but life-changing moment: Lupin and Jigen meet for the first time.

As it turns out, the treasure Jigen has to protect is quite valuable: It is a metal tube, called the “Cram of Hermes”, and inside it is the alchemy instruction to create one of the hardest metal substances ever, however, it can only be opened with a special key. And for different reasons, everyone of the core Lupin III characters will be involved around this object.

Essentially, we see how the original cast gets together: How Lupin and Fujiko find each other, and even see them interact as a romantic couple – which is very wholesome and a rare sight, as Fujiko is the on-and-off girlfriend and rival of Lupin. Goemon makes his appearance as well, Zenigata builds his passion of hunting Lupin and Jigen learns to accept the friendship of Lupin.

This will all be woven into one big fun adventure – involving bank heists, chase sequences on highways, in subways and even on water, and of course many hijinks, disguises and plans to trick one another. This is a very fun film that also takes time to unwind in some scenes, finding a great mix between “bouncy” and “chill”.

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Fun for everyone!

Themes and Execution

Lupin and Jigen form the thematic main axis of the film, two men who are destined to become partners in crime, but meet under conflicting circumstances, on different sides. While Lupin finds an immediate liking to his future friend, it is Jigen who is very reluctant and even dismissive of Lupin’s attempts of befriending him – resulting in many comedic and tension-filled scenes of action and banter.

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If you pay attention, there is a charming reoccurring visual metaphor of Lupin trying to light Jigen’s cigarette on several occasions, (figuratively lightening up this partnership with a tiny flame), and Jigen refusing in many non-verbal ways: spitting out his cigarette, turning his head away to dodge the match or simply swatting Lupin‘s hand away.

To see this relationship grow from „deadly rivals“ to „bromance through thick and thin“ within a single film is a wholesome experience, and definitely a highlight in this movie.

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From foes to friends. But in the beginning, they are more preoccupied with trying to kill each other.

One of the most fun elements in the film is Inspector Zenigata. How does someone become so obsessed as to dedicate your whole being to chasing one single criminal? And especially: How was he before he found his purpose? Young Zenigata is a member of the Japanese police, and is sent to New York. It is here where his prequel-characterisation goes hand in hand with his position in the story, creating a fitting and fun substory that weaves itself into the main plot.

Zenigata is a capable police inspector – as he always loses against Lupin, he seems like a bumbling fool, he has to lose so that the protagonist can win. However, Zenigata is a police inspector, who later joins INTERPOL, so: This is a skilled cop right here. We might just not always see it.

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A young Zenigata dealing with the American way of doing things. There will be many culture crashes and yellings between him and his new boss.

Seeing Zenigata fight street crime and rigid US legal systems is a joy, and really shows that he deserves to be Lupin’s adversary. If the concept of “Zenigata vs. USA” sounds intriguing to you, then you could easily watch it for that alone.

This film takes place, as already mentioned, in New York City, and the metropolis looks simply marvelous. From well known sights to little back alleys, everything feels grounded, real and visually stunning. Together with the beautiful framing and storyboarding, this film is a beauty.

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Here is just a small selection, I adore the overall “gritty yet warm” aesthetic.

There are people who are opposed to the early- to mid-2000s anime aesthetics, as it was a time where the 90s left, but the new zeitgeist hadn’t quite formed yet. Some anime from that time period hasn’t aged quite well in retrospect. However, Lupin III Episode 0 does not fall into the category. It wears its look with full pride and well-polished execution, showing no sign of bad ageing.

In addition to the visual flair, I must point out the fantastic soundtrack that accompanies this scenery. The Lupin III franchise always had catchy big band and jazz sounds and this is no exception: A great rendition of the main theme with a funky gospel-like choir makes for perfect opener and the orchestral sweeping scores that feel right out of an oldschool Hollywood film really sell New York as a setting.

Adding to the city’s melting pot status, two other additions were surprising, but more than welcome: A flamenco character theme for Jigen, and a bossa nova soundtrack for the whole film. The decision to give Jigen a dramatic acoustic guitar cue and castanets as a character theme is a perfect fit, making not only his appearances more dramatic, but give him a melancholic yet passionate melody, underlining his characterisation in the film – somebody who is stuck with an unsatisfying gangster job and who might need someone to pull him out to find his true call.

The bossa nova soundtrack, sung in authentic Brasilian Portuguese as well, gave the whole film a soft, laidback and immensely relaxing tone, underlining what the frame narrative already set up: it is the story of a late night reminiscence, of somebody recalling how they got to their point in life. The inclusion of these two Hispanic/Latin elements was a personal highlight for me, and made me very happy.

Have a listen here:

I was immensely smitten this soundtrack.

Conclusion

Lupin III Episode 0: First Contact is a heartwarming reboot prequel, that really delivers on all sides: fun character interaction, expressive animation, lovingly crafted backgrounds, and a great introduction for new fans. And even for older fans of the franchise, it delivers with its own lovely take on an established cast, and that is always fun to see.

With its comfortably snack-sized runtime of just 90 minutes and a lovely early 2000s aesthetic, it makes for a great adventure I would wholeheartedly recommend to anyone, be it old or new fan. It makes for a relaxing yet entertaining ride, so give it a watch when you feel like visiting the warm world of Lupin III in big, buzzing New York City.

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The End.

LUPIN MONTH! For every Monday in September 2018, one more Lupin III entry!

MANLY MONDAY – Golgo 13 (TV): First Impressions of a Sniper’s Life

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The Golgo 13 series has been one of the longest running manga series of all time, first published in 1968, and still being going on today without a break. Artist Takao Saito is still drawing the series, and even with his over 80 years of age, he is still keeping up the schedule and the series he had created.

He has a fantastic drive and creative spirit, and if you wish to see how he does his work, I highly recommend the “Manben” documentary series, where his work process if recorded and commented by himself. For example, he uses his own cigarette to dry the white-out spaces on the page. To the question if he has burned the page before, he simply answers with “Yes, many times.”

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A technique as rad as his own drawings. (Source)

And of course, his works have been adapted many times, into films and TV series of all sorts.

Golgo 13: The Professional (1983) by acclaimed and beloved director Osamu Dezaki is a fantastic way to enter the franchise, as it tells a self-contained hard-boiled story of a family drama that professional sniper “Golgo 13”, or Duke Togo as he calls himself, gets pulled into. This film is also widely known as the first anime to ever use CGI in its animation, and it truly is something to marvel at how far we have come. Seeing the 2D and 3D segments clash is simply astonishing, especially since Dezaki’s directional style is very aesthetic and precise in its framing, which is then broken with a free camera moving low poly helicopter scene. I recommend this film to anyone who enjoys a good adult crime or spy thriller, and to fans of the medium for Dezaki’s superb style, action and framing.

While the film is fondly remembered and often discussed, there is another adaptation that I wish to talk about. The 2008 TV series, simply named Golgo 13.

This series spans 50 episodes in total, I have now seen 8 episodes and want to give you my first impressions.

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Duke Togo is a professional sniper, the best in the trade. He works under the codename “Golgo 13” and practically no information is given about him: we don’t know his age, his nationality, his background or anything else. All we have is a stone-faced hitman with no internal monologue – we cannot see inside his head, neither the narrator, nor the viewer.

Togo’s days seem to follow the same structure every time. He is called by a client, he is told his mission, he starts preparing, he shoots said target, and then disappears as silently as he arrived. He gets a job, then he gets the job done. As simple as that.

While this may sound monotonous on paper, it’s the execution and variation that makes this series.

Maybe Duke will be caught halfway through the episode, and the rest is just him trying to escape the police’s grasp with mindgames. Or maybe, his client falls in love with him, so he needs to deal with this inconvenience. Or maybe, Duke is supposed to interrupt a weapon’s deal from happening.

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Duke Togo. The man, the mystery, the person with the single most permanent scowl.

Essentially, Golgo 13 excels in the creativity of its cases and how these are framed. As a sniper, the main goal is not to kill some, it is to shoot somebody or something. And these can range from killing a corrupt politican, to killing a yakuza boss, but also towards shooting a violin string.

A violin master is humiliated during an important concert when one of his strings snaps. As this string is vital for the performance, he cannot play anymore and is booed off-stage. When he hears that one of his most hated rival musicians is supposed to replace him, he wants to humiliate him just the way the audience did back then: Duke is supposed to shoot the fourth string of his violin during a concert. With everyone watching. Without the musician noticing that this was sabotage. And the whole episode is dedicated to this music feud and Duke figuring out on how to do such an impossible job – planning, observing, gathering tools and then executing this complicated plan.

In another episode, Duke must fight again two ultra-modern military snipers in a desert, which slowly unfolds in a delicate and deadly game of hiding and seeking in the sand. And as these episodes tend to be quite slow and careful in its depiction of a sniper’s work, the surroundings can shine with their beautiful designs and atmosphere.

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The battle goes far into the night, and the colour work is fantastic.

For a sniper, the surroundings are essential to their work, making a shot possible or impossible, so it is extraordinary to see how much care the Golgo 13 TV series puts into those. They may not be of the highest quality or most elaborate architecture, but the backgrounds and setting make everything grounded and easy to grasp.

But a world is nothing without the characters it inhabits. And here, Golgo 13 has great fun in its episodic structure, always building a little microcosm of relationships and people to visit. And this is where Duke Togo shines.

Looking at this unit of a man, one might think that he is an emotionless killer machine who just does his job and nothing else. Here is where this initial impression is wrong: By pairing him with different foes and friends to play off of, his deadpan attitude and seemingly emotionless face achieves either strong respect or a blissful comedic status.

Especially in one episode where Duke gets caught after an assassination by an equally bearish police commissioner, who is dead-set on arresting Duke. The whole argument and trying to unmask him as the true culprit feels similar to a bonkers court case, where evidence and testimonies are thrown against each other in rapid fashion.

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You!

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Duke Togo’s unmoving face truly is the best.

And so, this stone face becomes one of the greatest assets of the series, be it as a comedic reaction, an expression of repressed melancholy, or maybe even something more enigmatic when Duke gets entangled in romantic or life-threatening situations. And if you see his face move, be it just a twitch of the eyebrow or a silent drip of sweat running down his temples, you know that the situation is drastic.

Those rare moments really make for a nice treat, and so, Golgo 13 delivers its emotional core just a bit differently – but to great effect.

Conclusion

Of course, giving a final rating to a 50-episode show after only 8 episodes is nonsensical. However, the direction it has taken looks absolutely entertaining, and reading from other reviews, the series is not dropping its episodic structure. And so, we will get 50 little adventures in the life of Duke Togo, the sniper called “Golgo 13”.

If one looks at the staff list, we find 20 different episode directors, and maybe this is also why everything feels so fresh every time: Many different creators telling stories about the same man, all from different angles and perspectives.

Will he win every time? Sure he will, he is Duke Togo – one of the best marksmen in the world. He has done this job for over 50 real-life years now. Many stories, many cases, many clients – and yet, he continues with that unwavering face of his.

And this is what made this show a very comfy watch for me, something lovely to put on in the evening to relax. The slow preparing and planning of his jobs, the certainty that all will go well, but mixed with that light suspense of not know exactly “how”. The creativity and the wonderful execution make this simple concept shine, and I can’t wait to continue watching this series. Will it be funny, will it be dramatic? Who will he fight against, the FBI, the yakuza, or just a private person? We can only find out by taking more short but serene glimpses into the life of a Duke Togo, the sniper called “Golgo 13”.

The End.

Sources: Manben Episode “Takao Saito”, Wikipedia, AnimeNewsNetwork & MyAnimeList “Golgo 13 (TV)”

All images are taken from my French release DVD.

MANLY MONDAY – “Death Pie”: Like James Bond with Mahjong

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There are many niches in the manga world, and one of the most unique ones is the “mahjong manga”. The monthly magazine Kindai Mahjong by the publishing house Takeshobo first hit the shelves in 1972 as a text magazine, and a manga magazine followed in 1980. Ever since then it has brought many interesting beloved series to the world, and even kickstarted the career of Nobuyuki Fukumoto, who would gain critical and popular success with his two hit series Akagi: Yami ni Oritatta Tensai and Ten: Tenhou-doori no Kaidanji.

Now, the idea of a mahjong magazine seems odd: All the manga that are released here have to feature this game of tiles – something not everyone is familiar with, especially outside Japan. It poses a simple yet deserved question: If everything is centered around a single game that must be the focus, doesn’t it get awfully stale or boring really fast? Surely the authors must be limited in their choice of stories and characters, right?

Surprisingly, this is not the case.

In fact, if one looks at it closer, it gives a lot of freedom. There must be mahjong in it, surely, but the rest can be chosen freely and this has led to some amazing series: Akagi and Ten both combine yakuza and villain plots with deep human drama, Tetsunaki no Kirinji by Uhyosuke is about a divorced single father dealing with his online mahjong addiction to take care of his daughter, Getter Robo High! mixes Go Nagai mecha, mahjong and high school, and Legend of Koizumi by Hideki Oowada is, well, world politics on crack.

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If you haven’t seen Legend of Koizumi, I highly recommend that you do.

The best proof of this freedom is that Kindai Mahjong is not only still going after 38 years, but also that it has spawned many spinoff magazines with different readerships. Kindai Mahjong is not one of the biggest magazines out there, but it enjoys its stable cult status and continues its run.

I wish to present one short series from this magazine, to show what is possible within this mahjong frame: Death Pie by Kazuhiko Shimamoto, from 1989.

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Death Pie is the story of Tobioka Tsuboshi, an ex-cop fighting against drug cartels, who plays mahjong against big yakuza clans and defeats them monetarily. Of course, more plot threads will open: undercover missions, secret infiltrations, backstabbings and fights for life and death with tiles and guns. It feels distinctly “James Bond” in its story beats, but in its look and characters as well:

Smooth manly men in suits, good-looking classy women, overly evil villains, capable dangerous henchmen, high stakes gambling, secret casinos, action scenes and explosions in helicopters, cars and ships – everything that simply says “007” is here. Despite its yakuza setting, it borrows the feel of a Western style action film, and it fits.

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A very rad action protagonist. Who also plays mahjong.

The look of the series brings me to another great quality this manga has: the art by Kazuhiko Shimamoto. He is mostly known for his “Blazing Transfer Student” series, but also other series that feature flames and blazes in the title, such as the autobiographical “Blue Blazes” (which has a fantastic TV adaptation) and “Burning Pen”. “Blazing Transfer Students REBORN” also received a Netflix live action reboot/revival in 2017, which I also highly recommend.

And as you can probably tell from that selection,  his series are characterised by BURNING PASSION and HOTBLOODED ACTION. Here you will find big emotions, huge clashes, and energetic characters who will fight for what they believe in. This is reflected in his artstyle, which is drawn with the same amount of power. Shimamoto does not only tell stories with fire, he IS the fire.

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Shimamoto explaining HOTBLOODED DRAWING.

In his making-of/behind the scenes manga Burning Pen he describes his approach to drawing: Have the same amount of passion as your characters, and bring that directly onto the paper. And it shows, with heavy contrast, stark brushstrokes modeling his characters, and thick outlines that make objects and sound words come alive.

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That’s one way to end a mahjong pool party.

I wish to especially point out the use of ink brushes, especially to draw the male characters hair, which gives everything a great sense of movement. The linework is outstanding, and gives the whole series an immense energetic feel.

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Of course, as Death Pie is very short, with only 9 chapters, I do not wish to talk a lot more about the story, and as I already said earlier, the plot feels distinctly James Bond, with the personal touch of Shimamoto.

But how does mahjong fit in with all of this?

The underworld and gambling go together hand in hand already, and so it does in this story as well. But Shimamoto’s presentation lifts it to another level. Most mahjong manga have intense games with outlandishly gigantic imagery, such as the visual metaphors in Akagi, or the special attacks in Legend of Koizumi, and Shimamoto’s trademark HOTBLOODEDNESS brings it’s own visual look to the table.

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For comparison: Nobuyuki Fukumoto’s Akagi…

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…Hideki Oowada’s Legend of Koizumi…

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… and Kazuhiko Shimamoto’s Death Pie.

And for those worrying about not knowing the rules of mahjong, this series does not put an immense focus on it. It is rather the surroundings and settings that make it fun, as well as the villains. The serious action film look with the over the top presentation of the mahjong manga creates a fantastic feeling, that is worth reading this series for. The plot can get a bit convoluted, or you may lose track of some characters, but in the end, it is all worth it: for the artstyle, the character design, the drawings, and the fact that one of the henchmen is Mahjong Bruce Lee.

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Death Pie is a little gem that I would like to recommend to everybody. With its very short run of 9 chapters, you can easily read it in an afternoon and enjoy it to your heart’s content.

There will be something for everyone in here, be it the thrill of mahjong, the energetic artstyle, the larger than life characters, or simply the interest to check something out from a decade long past, in a niche manga magazine that has lived for many years and will for many years to come.

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The End.

Sources: Wikipedia: Kindai Mahjong, MyAnimeList: Death Pie, Mahjongkrazy Scanlation Notes

MANLY MONDAY – “Zombiepowder.” Tite Kubo’s Early Western Fun

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Back in the day when I was a little kid, the book shop was my world. I read many manga there, even right into the teenage years, as the store had comfy couches and chairs to sit on, so that you could browse and read for an unlimited time. It was here that I found Zombiepowder for the first time, by an author I had only heard a bit about: Tite Kubo, most famous for his series Bleach.

I would later find out in school exchanges and travels outside of Germany that Bleach was actually a huge thing. The internet told me that it was on the level with One Piece and Naruto, the “Big Three” of Shonen Jump, and I was quite surprised. Bleach was never a gigantic thing in Germany, most likely due to the anime not being widely available, especially in the “golden early days”. (One Piece ran since 2003, Naruto since 2006 – in a dreadful version, don’t remind me of the opening, the One Piece one is amazing, watch that instead – both on the big channel RTL II, while Bleach started only in 2010, on a niche channel called Animax.)

And so, in 2008, I held a volume of Zombiepowder in my hands, not knowing about Bleach, and started reading this new series I had never seen before. 10 years later, I revisited it.

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Zombiepowder is the story of Gamma Akutabi, a silverhaired hero with a big sword and big heart, in a Wild Western world. He is a “powder hunter”, someone who is on the quest to hunt down the “Rings of Death”. If you collect all twelve rings, you can produce the eponymous “zombie powder”, a substance that brings life: If used on a dead person, that person becomes alive again, and if used on a living person, that person becomes immortal.

Hence, many people are after these rings for different reasons, and so far, no one has managed to gather all twelve into one place. Gamma Akutabi is after it for the immortality, and on his quest three other characters will join: C.T. Smith, his partner in crime, a very upright classy gunslinger complete with suit and bowler hat, Elwood, a young teenage pickpocket, and Wolfina, an energetic paparazzi  lady who fights with forged press releases and a modified tripod.

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From left to right: Elwood, Smith, Gamma and Wolfina.

As this manga is quite short, with 27 chapters only before it was cancelled by Shonen Jump, I wish to talk less about the plot and more about the characters and style that Kubo shows us here.

Kubo’s artstyle and linework have always been immensely stylish. Even though I have never seen or read much of Bleach, I can tell you that his design is instantly recognisable and very pleasing to look at. Clothes are wonderfully designed and fitted, characters have sleek shapes and sharp features, and the action makes it all shine with simple to understand panelling and framing.

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Simple, clear, and straight to the point.

The tone of the series alternates between “serious” and “goofy” quite easily, and the characters can carry it as well. The more outlandish moments serve as nice breathers between the onslaught of action.

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From serious busting through a wall…

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…to silly busting through a door.

And there is A LOT of action in Zombiepowder, the series consists of battles pretty much every chapter, and – surprisingly – it works! Characterisation is interwoven with the respective fighting styles of the protagonists, everyone with their own strengths and weaknesses. Cool stuff happening with cool people, nice.

Gamma Akutabi’s design, the silver hair and coat, together with his chainsaw sword and later magic use was a design I particularly loved, and sadly it had to go too soon. He could have been a classic Shonen protagonist to stand alongside others, even with the slight accusations of Kubo taking too much visual inspiration of Trigun and Western/Mad Max settings à la Fist of the North Star and Battle Angel Alita.

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That’s rad.

While I recommend reading Zombiepowder to everyone, it’s going to be interesting what you take away from it.

It’s pre-Bleach, opening itself up to comparison, but it’s also its own thing of a young upcoming artist trying to find his voice.

It’s also a short Shonen riddled with strange decisions, as Kubo says in the behind-the-scenes: This was his first work in the magazine Shonen Jump, and he was under “great emotional trauma” while drawing Zombiepowder – due to the crushing workload of having to produce a chapter each week, and due to him not knowing how to communicate with his editor, sometimes taking decisions he didn’t want to, accepting them without discussion.

The manga ends abruptly as well, it manages to round off its first arc, and then suddenly introduces three finishing chapters with many new characters and a sort of style-breaking feeling. While I was not a fan of how it leads to the ending – it leaves two protagonists behind in an uncertain path and has some questionable character designs – it does leave on a nice, if short bitter-sweet note.

If you wish to read Zombiepowder, I will recommend the physical release in 4 volumes, as it comes with a lot of making-ofs, other early Tite Kubo manga (which are all worth of analysis as well), special artwork and even a playlist of music for every character in the manga. Hey, I didn’t knew Kubo liked Rhapsody, an Italian powermetal band, one of my absolute favourites!

Conclusion

Essentially, this manga is a great stepping stone into a genre that Kubo would help to shape, and a short fun romp by someone who would later on do great things. To my personal shame, I must confess that Zombiepowder was the reason I put off Bleach for a decade: Gamma Akutabi and his gang were so energetic and fun, that Ichigo Kurosaki and his friends paled for me in comparison. Given, of course, that I had only read the first volume of Bleach, but alas, I was having more fun with this Wacky Western than Supernatural Highschool.

10 years later, it’s still very fun, even if a bit wonky in retrospect, and I will check out Bleach soon, it’s about time I reckon. And while I do that, walk the path into the other direction, and check out Zombiepowder, and see how you will like it. It may not be your new favourite, but it will be a powerful time capsule to rediscover.

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The End.

Sources: Zombiepowder Wikipedia, Zombiepowder making-ofs (Physical Release, Tokyopop)

MANLY MONDAY – “Blacksad” When Ex-Disney goes Film Noir

The Disney Company owns quite a lot of franchises these days: From Star Wars to Marvel, the Big Mouse has accumulated a vast gallery of rights, artists and studios under its white-gloved hands. Many wonder what Disney doesn’t own at this point.

This poses a more important and certainly more intriguing question: What if someone leaves Disney? What do they do after their time at one of the biggest companies in the world? Here is one of them: Juanjo Guarnido.

Juanjo Guarnido, born 1967 in Spain, always had a love for comics. He drew and joined many fanzines, gained the attention of Marvel, and started doing work for them. In 1993, Guarnido became an animator at Disney Animation Studios in Montreuil, France, and I am fairly certain that you have seen some of his animation work: strong and classy “Helga” in Atlantis: The Lost Empire, the expressive and emotional “Hades” in Hercules, and he was the lead animator of villainous leopard “Sabor” in Tarzan.

However, Guarnido decided to leave Disney and to rejoin with one of his older friends from his comic days in Spain: Juan Díaz Canales – they had been discussing producing comics together for a long time. And so, both of them came together as an artist-writer team to produce their own original comic, which was published in 2000: Blacksad.

They surely couldn’t imagine what this comic would later become: Universally loved by critics and the public, a strong, respected and recognisable franchise with 5 comics in total, and several outstanding awards, such as the Eisner Award in 2011 for the whole series. Let us take a look at this wonderful graphic novel:

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[Spanish Complete Edition Cover.]

Blacksad is the story of the title-giving John Blacksad, black cat and private detective. His cases range from investigating a murder, to being a bodyguard, to simply fighting for his life which has gone downhill. Blacksad himself is the classic Film Noir protagonist, complete with badass traits and strength, but also emotional vulnerability and other flaws. The first volume, Somewhere Within The Shadows, shows the broken cat man in his messy yet functional office, telling of the character that works here.

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Guarnido’s backgrounds are brimming with detail.

The first volume is a celebration of all that makes the Noir genre, chiseled men who believe in justice, bad guys who must be defeated, shady bars full of questionable characters, and a looming sense of villainy seeping through every rusty crack of the city. The Blacksad series is the distillation of 1950’s America: freedom, style, beatnik, jazz, but also racism, inequality, street violence, and everpresent crime.

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Every volume plays in a different setting with a different theme, keeping the feeling fresh and interesting, with a reoccuring cast of colourful characters introduced slowly over time. And of course, these adventures will be intense, as the hardboiled genre asks it – action will go down.

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Action inBlacksad” is strong, clear and perfectly framed.

Here is where Guranido’s artwork shows its pure strength: Due to his experience as an animator, of drawing art in motion, he is masterful in his depiction of movement. Shots, punches, beatdowns and explosions all look visceral, right in the execution, as if stopped in a wonderous intense timeframe where one can look at all the details that only a comic book can allow.

If you wish to explore his animation style a bit closer, to also understand his way of framing action, look no further than his animated music video Freak of the Week by Swedish metal band Freak Kitchen. This 5-minute kickstarter-funded marvel is filled with some of the most vivid and expressive character animation in recent years, showing musicians in their fiery strong element, with rough outlines full of camera turns and fluid motion.

Especially that wonderful metal hair animation, fantastic. Sakugabooru.

But not only is the action stellar, the colouring and lighting are wonderfully crafted as well. The watercolour settings spring to life, with astonishing detail and such a graspable sense of space that one wishes to simply step into the frame.

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All frames from Vol. 4, “Hell, Silence”, which focuses on the world of jazz.

To adress the elephant in the room and the reason many people start this series in the first place: the world is inhabited by anthropomorphised animals. And to see these Disney-esque character designs in dark stories is intriguing as a concept in itself. Together with the brilliant execution and talent of artist Guarnido and writer Díaz Canales, it has an inescapable charm and fascination – and when these bright character designs clash with the harsh reality of society, it is exponentially more shocking.

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From happy times with friends…

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…to shady places of the underground…

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…to the hatecrime against a black-feathered bird in a small town.

This “Disney but not-Disney” feel is one of the main points that draws readers initially in. These themes and topics would never be touched by the family friendly corporation, but with Blacksad, it opens the possibility to a dreamland what-if scenario: What if Disney had never left 2D animation, and had started becoming adult with its content?

However, one should not reduce this graphic novel series to the past of one of the creators. These are expertly crafted comic books with masterful artwork, and I highly recommend that you experience this series yourself. (There was even word around of a Hollywood adaptation with a budget of up to 100 million dollars, however, the project seems to be stuck in development hell since 2009. This is not a problem, as the comics can easily stand on their own.)

An additional note I want to make here: Blacksad was released in France first, and was thus intended for the standard publishing size of that market. Franco-Belgian comic books have a larger format than their international brethren, which is perfect for detailed artwork and has a long tradition in itself. Hence, I would not recommend buying Blacksad digitally, as it can easily lose its impact on a small screen. Treat yourself to the physical release of your choice, Collector’s Edition or single volumes, and enjoy Blacksad as it was intended.

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From left to right: manga size, American comic size, and the French standard size. Above, you see the full effect of the artwork if the book is flipped open.

Blacksad is a fantastic graphic novel series that I would recommend to anyone who is even remotely interested in comics, artwork and/or colouring. For fans of the Noir genre, this is an absolute must, and even if you are not into the genre – open the pages and let yourself soak in this retro atmosphere of a time long gone, now told with a charismatic cat man by a beloved and insanely talented artist/writer duo.

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The End.

Sources: Wikipedia “Junjo Guarnido” “Blacksad”, Disney Wiki “Juanjo Guarnido”, Sakugabooru.

MANLY MONDAY – “Buraiden Gai”: The Unique Shonen Outlaw

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It is a good time for Nobuyuki Fukumoto’s works. Gin to Kin and Akagi both have successful TV dramas, the Kaiji manga has started a new arc, Zero is getting a steampunk TV adaptation, and the highly anticipated Tonegawa anime is on the horizon, with a release scheduled for July 2018.

In this big “Fukumotoverse” with its prequels, sequels and spinoffs, lies one smaller work that is on its own. No continuation, no adaptation, there it stands, alone and completed – fitting for its own story, themes and characters.

This is the manga Buraiden Gai, or “Legend of Outlaw Gai”. This manga was published from 2000 – 2001 in the Weekly Shonen Magazine, (not related to JUMP) which has more popular and successful series in the past and present than you might think: Devilman, Ashita no Joe, Hajime no Ippo, GTO, and recently, Koe no Katachi, Fairy Tail and AKB49.

In Buraiden Gai, the eponymous Gai, a young 13 year old schoolchild, is running. Running away from the police.

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And so, he is cornered in a dead end street.

The city is in chaos, the media is all over the place and the police is unable to cope with all this confusion. Why is everybody on their feet trying to catch this young boy?

As it turns out, he murdered an older man. Not any man, however, but the patriarch of a big and influential yakuza clan. As Gai faces the overwhelming police force with nothing but his bare fists, he proclaims: “I was framed!”

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Of course, no one believes Gai.

The evidence points absolutely against Gai: his fingerprints are on the murder weapon, on the body, at the site and his escape from the crime scene is recorded on a security tape, directly after the point of murder.

After a long verbal battle and a short physical one with the police inspector, which Gai surprisingly wins despite his age and size, he is arrested. Too young to go to prison, he will be sent to a youth rehabilitation facility before his trial. However, as he arrives, he finds out that this is not better than prison, in fact, it’s worse.

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Something is fishy. Especially the visual historical weight of those uniform designs, if you look at them more closely.

This is more than prison, this an institution of cruelty with one goal only: turning young people into honourable and upright citizens, with any means necessary. It immediately becomes clear to Gai: He has to get out of here, but more importantly, he has to prove his innocence. The police officer believes him, however, there is no proof that the evidence is forged.

And so, the adventure of Outlaw Gai begins: Regain your freedom, fight for justice, crash the abusive system of the adults. “Prison Break Plot” meets “Philosophy Hour”.

Inherently, this sounds like a very Shonen plot, but the seriousness and intensity of Fukumoto’s Seinen spirit shines through, which I will not spoil here. The way the young prisoners are treated is very violent and shocking, and the themes he addresses are important to anyone, not just teenagers who are the target group of this manga. And it is definitely not for the faint of heart. There will be violence and questionable “education” methods, ranging from physical discomfort to psychological terror.

We see several themes in this manga: What is “freedom”? What is “strength”? What does it mean to “grow up”?

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School settings are rare for Fukumoto, and thus very welcome.

Gai is a great protagonist for this story: young, with a clear, straight outlook on life, and he does what he thinks is right. He receives a proper backstory as well, which fleshes out his character even more – a rare thing for Fukumoto, who normally does not give big flashbacks to his protagonists, as they are characterised by their actions in the present, such as Kaiji, Akagi or Kurosawa. For Gai, it fits, as we see him in his middle school days, struggling with the decisions of life before he was thrown into the prison setting.

And much like Kurosawa, Gai uses predominantly his fists to solve problems. Fukumoto’s intense, visceral, sharp style lends itself perfectly to these violent outbursts that carry gravitas within the story.

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Smash the system. Right in the face.

If there is one word I can use for Buraiden Gai, it’s “condensed”. With its 5 volumes and 38 chapters in total, it is one of the shortest series Fukumoto has ever done, some of his series have been going for over 20 years – and yet, it brushes and discusses a lot of topics, through flashbacks, monologues and dialogues, all neatly woven into the story, which is equally busy: a prison break and a yakuza crime story all rolled into one.

From my research, I could only find information that the series was cancelled by the Weekly Shonen magazine, and that Fukumoto was unhappy with the ending he had to re-write, but nothing very concrete or any reasoning behind the decision to scrap it. As it stands, I like the ending, but one can feel the change in direction in the story. After about 3/4 of the chapters, the focus shifts and the narration speed slows down for a few chapters, only to pick up again – most likely to steer into the direction of the new finale.

It is a bit sad that Buraiden Gai was not allowed not fully unfold itself, as the potential is there. A young hero with a no-nonsense direction but lacking life experience and maturity, against a smooth-talking villainous prison guard who thinks his own askew methods of education are right. In addition, the Hirata Clan, the powerful yakuza family, is maybe holding more threads than they seem.

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Everything is connected. Is there a way out for Gai?

Even if the story is cut short, it still delivers the themes and questions it wants to. One can only wonder what it would have looked like if Fukumoto had the time to give it the vision he intended. Buraiden Gai could have been a big epic about the struggle of growing up and wishing for independence, as well as the conflict of generations. But as it stands, it is now a short, quick Shonen that delivers its punches and disappears again into the night, to leave you with its thoughts. Other Shonen might have pushed the boundary already what goes on in the genre, from Go Nagai’s Devilman to Hajime Isayama’s Attack on Titan, both violent and intense as well, but Buraiden Gai manages to even stand out among these. If a series can make me actively queasy with its ideas without being too graphic, then we got something unique here.

You can read all of Buraiden Gai in one or two days, maybe even in one sitting, and I highly recommend doing so. Not only for its intense story and philosophy, but also for Fukumoto’s artstyle. His longer stories rarely change settings, but Buraiden Gai displays a surprising amount of setting changes, brought to great effect in great spreads.

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Some double-spreads are absolutely beautiful.

Buraiden Gai is the unique little Shonen outlaw in Fukumoto’s catalogue, without gambling themes or spinoffs, and I highly recommend reading it – for seeing what can be done in a Shonen Magazine, and for its philosophic content that it delivers with a sympathetic, strong and likeable protagonist.

The series had no time to show its true potential, but what it did was great, and it can nicely sit with all the other Fukumoto series in a big serious universe full of intense life stories. Will Gai break out of the youth detention prison? Will Gai defeat the yakuza? And will Gai find what he wants in life?

Give Gai a chance, he won’t take much out of your time, but I’m sure that he will stay with you for a longer while.

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The End.

PS: And once you’re done, check out this fantastic mock-up of an Anime OP, in the style of the Death Note OP2.

Sources: Wikipedia entry: “Nobuyuki Fukumoto”, MyAnimeList entry: “Weekly Shounen Magazine” and “Buraiden Gai”

MANLY MONDAY – The Hardboiled Beauty of Takeshi Koike’s “Lupin III”

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The beauty of any long-running franchise is to see the different interpretations over time. How does the zeitgeist influence an adaptation? How does the director influence the style on a narrative or visual level? What does the new look or re-design say about the characters?

Here comes Lupin III into the game. This franchise about a suave thief and his team has had many entries over the decades, from the original manga by Monkey Punch in 1967, to long-form TV series 1969 and 1977, to many OVAs and films in the 80s and 90s – some even by great and popular names in the industry like Hayao Miyazaki’s Castle of Cagliostro and Osamu Dezaki’s Harimao’s Treasure. And every creator brought their signature styles to the table.

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From Miyazaki’s bouncy fun and super-smooth animation… 

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… to Dezaki’s signature style “Postcard Memories” still frames.

This, to me, is the fun of Lupin III.

It’s essentially a gigantic toybox where any creator can come along and pick up the characters to play out a story for you, and in the end, they put the toys back for the next one to pick up. Do you have a favourite creator? Look up if they did anything on any Lupin III, they most likely will have an entry somewhere! You can explore freely through many styles and time periods, and find the Lupin III adaptation that you will like the most.

You only need to know the very basics and you’re good to go: Lupin is a thief, Fujiko is a rival thief and love/lust interest, Jigen is a relaxed gunslinger, Goemon is a honourable samurai, and frantic INTERPOL Inspector Zenigata is always hunting them. And then, adventures happen – car chases, shootouts, sword fights, trickery and thievery, helping friends and defeating foes, you name it.

This toybox freedom allows for great experiments and more outlandish interpretations of the characters. Lupin III: A Woman Called Fujiko Mine (2012) by Sayo Yamamoto for example told the story from Fujiko’s side of things, with heavy themes and explorations of sexuality – heterosexual and homosexual alike – giving the franchise a very adult and interesting not-very-canon-feeling entry.

To give you a short overview of styles through the ages:

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Lupin III: Part 1 (1972)

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Lupin III: Part 2 (1977)

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Lupin III: Voyage to Danger (Special, 1993)

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Lupin III: A Woman Called Fujiko Mine (2012)

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Lupin III: Part V (2018)

In 2015, the next Lupin III TV series started, called Part IV, with a light fun tone, classic thieving hijinks, and new characters to add to the roster. The opening alone will tell you the fun it has with itself, it certainly is a feel-good series where you can relax with a big smile. This year, in 2018, Lupin III Part V has started airing, with a heavier focus on the internet and the digital world, giving it its unique spin on the world too – and again, it has a fun opening, which underlines the sci-fi and digital aspect more, with Lupin’s little  signature Fiat 500 flying into space to install a camera on a satellite.

So, the TV series are doing fine and are absolutely fun, what else is going on? We have the funny Lupin III airing on TV, is there a serious Lupin III at the moment too? Some other interpretation? Another creator putting their own spin on the franchise?

Enter director and animator Takeshi Koike.

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Takeshi Koike’s character design for Goemon Ichikawa.

Takeshi Koike made a name for himself with the animated film Redline, which is an absolute MUST-WATCH for any fan of animation. A story about intergalactic racers, a yakuza plot, three friends who must grow together, and the most insane race the universe has ever seen – I could speak for hours about this film, as it is one of my favourites. Koike was the director, storyboarder, character and machine designer (and probably even more, as he mostly went uncredited in his own work) for this film, and it is simply a masterpiece in the medium.

Even before his directorial debut with Redline he was a talented animator and worked on many projects: Koike is the protégée of Yoshiaki Kawajiri, the stellar director behind aesthetic and atmospheric masterpieces such as Vampire Hunter D Bloodlust, Ninja Scroll and Running Man. Koike even worked on some of these films under his mentor. And the influence is more than visible: Both use stylish sharp character design, precise and breathtaking slow motion, strong shadows with stark contrast. To this, Koike adds his own flavour: extreme and atmospheric camera angles, immense power and speed in action, and some realistic violence with impressive outlandish sword- and gunplay. (For more information and examples: Here is a sakuga compilation of his work and here a piece by The Canipa Effect.)

So, what happens if such a skilled director takes on the Lupin III franchise?

Detailed, powerful, well-directed pure fun. (Source: Jigen’s Gravestone)

Koike’s Lupin III films are intense, fun and an absolute blast.

As you can see from the scene above, Koike brings the fantastic car sequences from Redline into the mix, and as the franchise always has had outstanding chase sequences, it fits perfectly into the whole canon. Little details can be found as well, like Lupin cranking down the window and covering his ears before Jigen shoots, the outline smear on the villain when he the cars collide, or Lupin’s expressive yelling you can hear even without sound.

Takeshi Koike has so far directed and designed two Lupin III films, Jigen’s Gravestone (2014) and Goemon’s Spray of Blood (2017). They are considered “spin-off continuations” of A Woman Called Fujiko Mine (2012), however, the Fujiko series is not needed in order to watch these two, they work as a standalone duo of movies and do not reference the previous series.

In the first film, Jigen’s Gravestone, Lupin the 3rd and Jigen Daisuke are a team of a thief and a sharpshooter – however, they are not yet the “best friends” they will grow into, they are only business partners at this point. But it soon turns out that the two are being trailed by a dangerous sniper, Okuzaki, who is set out to kill them – he already has prepared their graves for them to see: The titular gravestones. Jigen is not ok with this, as this sniper has also recently killed a client Jigen swore to protect. And so, the hunt and battle between the two begins.

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Jigen is upset, but Lupin is rather calm about getting a death threat.

In the second film, Goemon’s Spray of Blood, the two heroes Lupin and Jigen meet Goemon, a samurai they have seen a few times around. Goemon is the body guard of a yakuza boss, but as he fails to protect him, the clan turns against him. Not only that, Goemon’s spirit will be broken by the assassin of his former boss, a man called Hawk, a big, bearish unit of a lad who fights with heavy dual-wielding axes. This is the story of how Goemon joins the Lupin team and how he became what is today: one of the best samurai in the world.

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Goemon vs. Hawk. This won’t go well.

As these films are quite short, about 50 minutes long each, I do not wish to talk too much about the plot of these. The are essentially introduction films, one for Jigen and his friendship to Lupin, and the other one as a character piece for Goemon, all held neatly together by the charming ensemble cast of the Lupin III franchise and charismatic villains they need to fight.

The big center pieces of the two films are the two main conflicts: Jigen vs. Okuzaki and Goemon vs. Hawk. And let me tell you that these are absolutely worth it – battles of strength, mentally and physically, but also of wit, observation and skill.

These are some of the more serious Lupin III entries, far away from the current jolly TV adaptations of Part IV and V. All of the fun aspects are still there, the car chases, the banter and the fights – however, they are all presented through a lens of hardboiled intensity. Meaning, if characters get hurt, they get hurt. It’s violent. Some of the most violent I have ever seen in the animated medium, and I like watching hyperviolent OVAs from the 80’s.

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This is tame.

If you say: “But I can deal with splatter, no problem!”, then I will warn you of some of the body horror that swords, blades and guns can produce. You will definitely do your sharp air inhale of “Oooouh, that must’ve hurt.

And it’s this hardboiled intensity that is so strong and refreshing. It’s not trying to be “edgy” or deliberately over the top, it’s a whole new adaptation that paints the Lupin III franchise in the colours it always had if one thinks about it: Theft, murder, yakuza, gunmen, samurai, and the general underworld. The darker tone fits like a glove. It wants to be that, and it is exactly that.

But more than that, Koike finds the perfect balance between the fun action segments and heavier dramatic scenes, never feeling like a tonal break or betrayal of itself or the source material. These characters suffer, fight and grow, battle their fears and rivals, and in the end, you will be immensely satisfied.

Goemon’s Spray of Blood was such an adrenaline ride for me, that I watched the whole film with a smile, alternating between laughter at outlandish action scenes and quick comedy bits, and being in awe of the violence and intensity of the fights that carry importance to the characters and the overall story.

In addition, Takeshi Koike’s signature character design and artwork with thicker outlines than usual just fits perfectly to the Lupin III franchise. It is safe to say that the cast has rarely looked so suave.

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Especially in “Goemon’s Spray of Blood”, with its yakuza setting.

Every character is animated extraordinarily well, not only in the big set-pieces, but also in dialogue scenes and small movements. Let’s take the scene I showed you a still frame earlier, the first round of Goemon vs. Hawk – katana against axe, samurai against biker, on an exploding ship, while Lupin, Jigen and Fujiko get away on a boat.

This is only the beginning. (Source: Goemon’s Spray of Blood)

The gigantic flames in the background, the water animation, the debris of flying roof tiles, the heaviness of Hawk, Goemon putting his sword away, the wind flying through his hair – there is so much love and care poured into film, from the big scenes, all the way into these tiny details.

Everything comes together perfectly, Koike’s style, animation, tone, action and drama, even the soundtrack, which, for example, gives gunslinger Jigen a James Bond style opening credits theme – I’m sure you will find something that especially stands out for you in these marvelous films.

Conclusion

I highly recommend watching Takeshi Koike’s two Lupin III films, Jigen’s Gravestone and Goemon’s Spray of Blood, purely because they are such fun, intense and wonderful productions, that ooze style and power in every second they are on screen. You can go in blind, or maybe check out another Lupin III adaptation that catches your interest, many start with Castle of Cagliostro, for example, for the taste of a young and fresh pre-Ghibli Hayao Miyazaki.

In the end, you will have a marvellous duo of films by one of the best directors in the industry. Two films that belong together, which also describe how one of the most beautiful friendships in the medium came to be. Lupin and Jigen – a friendship that has now existed for over 50 years.

And that alone is absolutely beautiful.

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The End.

Sources: Sakugabooru, Wikipedia entry “Lupin III: Jigen’s Gravestone“, MyAnimelist, Anime News Network

MANLY MONDAY: “LifE”and “Confession”- Fukumoto Double Feature

Nobuyuki Fukumoto, or nicknamed “FKMT” for short, is most known for his unique, sharp expressive artstyle, and hard-boiled underworld stories, that cut to the core of human emotions.

Since the 90’s, he is a successful mangaka, with several long-running series, that are all beloved by critics and fans alike. But one of the downsides would be that therefore his work is not easily accessible. His manga are fantastic, but insanely long -“Kaiji” and “Akagi” have both been running for 20 years now, and other series have had spin-offs, parodies, prequels and sequels. The “Fukumotoverse” is immensely big and vast, yet so very lovely to get lost in. Intense long stories all around.

So, is there a way to get a glimpse of his work, for a newcomer for example? A “snack-sized” FKMT story?

There are two short stories written by him, illustrated by Kaiji Kawaguchi (Ha! Kaiji!), that are short, intense and have all the traits of the author. These two manga are “LifE” and “Confession”.

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“LifE” or “Seizon Life” is the story of Masao Takeda. His wife died after a hard and long fight with cancer, and now, he has been diagnosed with the same cancer as well. Devastated and emotionally destroyed, he wants to take his own life.

But as he steps up to the noose to hang himself, his phone suddenly rings.

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They found the corpse of his teenage daughter, Sawako, who went missing about 14 years ago. As he goes to the police station, and finally sees his daughter, he asks if the murderer can be found. He is informed of a crucial fact:

The “statute of limitations”. When 15 years pass, a case is dropped and closed, even when the true culprit has been found. Sawako has been found after 14 years and 6 months. In 6 months time, the killer will walk away unpunished.

Takeda cannot accept this. He waited so long for the confirmation of his daughter’s death and the finding of her body to give her a proper burial. He wants to take action. He will find the killer. Come what may. Yet his doctor is not ok with this.

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He hands in his resignation and walks away.

6 months until his death. 6 months until the murderer is free. This cannot be a coincidence, he thinks. And so, he goes on his very last mission: Find the killer of his daughter.

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He is somewhere. Out there. A free man, unpunished.

The story unfolds, and reveals single pieces of mystery and detective work, as Masao Takeda tries to walk the same path his daughter did on the fateful day she died. As he retreads his memories, Takeda sees himself as a bad father during her lifetime. He was too cold, distant, didn’t really care for her interests and hobbies, and was always at work.

But now, all he can and even must do, is to look at her life and interests.

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And so, they reunite from beyond the grave to find the killer and their lost time – together.

A big criticism of FKMT’s body of work has always been that he doesn’t include romance or important female characters in his stories. While largely true, this does not impact the strength and importance of his work. It is not his focus, and it may also be his way of breaking with his “Shoujo Manga Artist” past. He was once an artist who wrote and drew romance, even winning awards with it, but it left him unhappy. It was not what he wanted to do. So, he left the magazine he worked for, and went to a tiny Majongg manga magazine. And this is where his career took off. But now, it is nearly impossible to find his old work before he started doing Seinen.

Instead, he has found his way. He understands and paints “relationships”, especially between male characters, more than any other: be it top-down unbalanced friendships, true friendship, naive falling for fake relationships, false admiration, extensive villainy, a mix of all of them, or in this case: Family. And as he has shown in other works – most noteably in Kaiji Part 4 – that “family” is theme he can do perfectly. It’s even a more rare case here: The bond between daughter and father – a theme way too often overlooked and underexplored in media. “LifE” shows it in a beautiful, strong light, that may bring a tear to your eyes and make your heart swell.

Takeda only has 6 months to solve the case, and to live on this planet. It is his last stand and final action. The clock is ticking. 15 years are a long time. Many things have changed. This is not going to be easy.

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It’s like finding a needle in a haystack. Or a clue in a junkyard full of cars.

Complementing FKMT’s writing is Kawaguchi’s artwork, a very detailed, but still slightly cartoonish look, that gives it a strong sense of realism. A special focus should be put onto protagonist Takeda. His grave, sad, expressive face is what carries this manga. In addition, cancer is eating away at Takeda’s general health, meaning that he becomes more and more thin and gaunt the more time passes. The visual clock of his well-being is ticking away too.

Takeda must also walk the fine line between “handing the murderer to the police”, and “not turn into a raging vigilante”, which is also a theme in the story. When sadness and grief builds up for so long, it can cause immense damage.

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“Shining Justice” certainly looks different.

While this story seems inherently sad from the outlook and may scare some readers away, I can more than recommend it for its intense detective/mystery story, but also for the heartwarming moments. “LifE” is a story of hope and sadness, reuniting of a family, the bond between father and daughter, and the race against death – for one last act of justice.

“LifE” is concluded in 3 volumes, and would make for a really good movie length-wise. FKMT’s writing and Kawaguchi’s artstyle really compliment each other and create a strong, emotional impression, with a touching story and expressive art.

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After this heartwarming/breaking story, let us focus on FKMT’s other short story and main strength: Intensity and Thrill.

Confession

“Confession” or “Confession: Kokuhaku” is the story of two friends, Asai and Ishikura, who go hiking in the snowy mountains, but get lost in a snowstorm.

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Now, you may look at this cover and think, “Man, why would you write such a spoiler on your cover?” There is a point to that. It is the initial setting.

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This happens in the first 15 pages.

Ishikura confesses that he killed one of their friends during a past hiking trip. He is certain that they will both die in this snowstorm together, so he wants to confess his sins, to, at least, die in peace.

Asai is understanding in this extreme situation. How can he deny his dying friend’s last wish?

But as Asai gets up, for a desperate try to look for help, suddenly:

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They weren’t far from their original destination, a mountain lodge.

Saved! They are not going to die out here in the cold! So, he simply needs to carry his wounded friend up there and call for help! Everything is going to turn out ok, is it?

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No.

In fact, everything has become worse. Ishikura just confessed a murder. And he survives. His dying wish has turned into a massive regret. Maybe into something more.

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Something is not alright.

And so, the manga starts. 2 days until help arrives. 2 men in a single room. One of them is a murderer, who just confessed. But he is hurt, so he cannot move.

What to do now?

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They wait.

Kawaguchi’s artstyle really shines in this story, as he also shows a stylistic preference and focus that FKMT prefers in his manga: Eyes.

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Eyes say more than a thousand words.

This is peak FKMT writing: Psychological warfare with real physical threat between two characters. We see both sides and it has the genre of a “chamber play” – a whole story that plays out in a single room. His writing influences the artstyle as well, a lot of reaction panels, atmospheric shots and internal monologue that just flies by. His writing is so smooth, you won’t notice going through many, many pages.

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I do not wish to tell you more than this setting, because this story is best experienced blind, without prior knowledge. Just let it be known that FKMT is a master of dialogue, suspense and Thriller.

“Confession” is only one volume, about 300 pages long, and yet it has you on the edge of your seat at every page turn.

Conclusion

If you ask me personally, I prefer “Confession” over “LifE”, as it had me cling to my table while reading it. This does not mean that “LifE” is bad, far from it. Both works are brilliant short pieces, but fundamentally different in tone and narrative structure, so that it comes down to personal preference. While “Confession” glued me to the pages and sucked me in with pure intensity and rough power, “LifE” made my eyes teary in empathy and understanding.

Both stories have aspects that many fans and critics love about FKMT’s writing: Heartwarming and heartbreaking moments, raw emotion, intruiging characters, difficult and interesting relationships, unique situations, psychological aspects and intense atmosphere.

If you are a fan of FKMT already, these stories are interesting additions to his canon and great observations about his writing, to see it detached from his unique, yet “something-to-get-used-to” artstyle.

If you haven’t read anything by FKMT yet, or have been put off by his artstyle, this may be your chance to check him out as an author and see the appeal that his trusty, long-living fanbase loves him so much for.

The End.

“Kaiji” – An Introduction to One of my Favourite Anime

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Genres: Seinen | Thriller | Psychological | Gambling

Rating: R (17+)

Studio: Madhouse

Year: 2007 (Season 1) | 2011 (Season 2)

Streaming License: Crunchyroll

What is this?

“Kaiji” is an adaptation of the manga by the same name, by author and mangaka Nobuyuki Fukumoto. “Kaiji” is his highly regarded, most popular manga. Running since 1996 and still ongoing today, it is a very influential piece and a beloved franchise. Like other long-running series, it is split up into story parts. The manga is currently in Part 5, and Part 1 and 2 were adapted into anime by Studio Madhouse, with Season 1 and 2 respectively.

Story

In the financial crisis of 90’s Japan, Kaiji, a young good-for-nothing guy, is failing at life. Accumulating small gambling debts, drinking and smoking, being jobless, living alone in his tiny apartment – he lives a sad life that he wants to change. Due to a stroke of tragic destiny, he suddenly gains a lot more debt, as he absent-mindedly signed a contract for one of his co-workers a few years ago. Now a mafia loan-shark stands in front of him, telling him that he is 3,850,000 Yen (~35,500$) in debt. And they want their money back. Now.

Thus starts the adventure of Kaiji, through a lot of manly tears, addiction, hype, tragedy, happiness, gambles, pain and twisted gameshows.

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Eh.

What?

I have seen this, I don’t like the art style. It looks ugly.

Don’t worry, there are perfectly good reasons for the art style to be like that.

Firstly, this is Fukumoto’s style. His character design is sharp, angular and instantly recognisable. And Madhouse did a fantastic job of brushing up his style and giving it a fresh coat of paint. Here is a comparison between the first chapter of the manga (1996) and the first episode of the anime (2007).

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Sharper, cleaner and more modern, while keeping the spirit.

They made the initial artwork more accessible and more timeless, the same way Studio David Productions handled the modern adaptation of Jojo’s Bizarre Adventure.

Secondly, this style fits perfectly for the stories Fukumoto is telling. Kaiji is a story of the lowlifes of this generation, the ones without hope and money, the shady business of loan sharks and the dark empire of the yakuzas. This is not a pleasant world, and the art reflects that. It is not supposed to be beautiful. The creators were in on the joke for Season 2 and straight up advertised it as “It’s the anti-moe anime.”

You will grow to you like it, once you see it in context and motion, trust me!

Characters

The main protagonist is Kaiji Itou, a man in his early twenties, our first grade procrastinator and overly emotional underdog. He may be one of the most relatable characters, without being a self-insert MC. Today’s anime landscape is saturated with overpowered light novel edgelords and insanely dense harem “comedy” protagonists, who can’t express any emotions except embarrassment when confronted with any form of sexuality.

Kaiji is emotional, he cries a lot, but he is annoyed by this fact – he doesn’t like it. He wants to change his life, he wants to do something! But life is not that easy sometimes. Some obstacles are thrown in his way, some obstacles he creates himself.

Significant to notice is: He is emotional, not whiny.

His emotional range goes both ways. From happy to sad, from destroyed to gleeful, this man has everything. He is expressive and vivid, in Season 1 and even more in Season 2.

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Season 1

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Season 2

Kaiji as a protagonist is an outright joy to watch, and that paired with the intense, unpredictable, serious Seinen plot, makes an emotional rollercoaster. Will he win? Will he lose? Will his plans work out for him?

When he is thrown into this unusual situation of fighting to survive, kill or be killed, he will reach his limits; but here is the important fact: He will not give up, he will fight. The harder he is pushed, the harder he will fight back. Even if that means suffering and dealing with the consequences of lost gambles.

And the yakuza do not take kindly to people screwing with them. Believe me, there is a reason “Kaiji” is rated R. Expect physical and psychological violence. This series gets intense. Manly tears shall flow.

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Life isn’t all sunshine and rainbows.

Voice Acting

What makes Kaiji also work as a protagonist is not only the story and the characterisation; it’s also the voice work of Masato Hagiwara as Kaiji. He is not a voice actor, he is a film actor – often playing roles in drama and thriller movies. He is able to pull this emotional range off, and give it a realistic, non-anime touch. The main character breathes and comes to life.

The other important character is the “Narrator”. With a big, booming voice, he will explain and announce, and sometimes even have his own monologues. Over the top and full of ham, this performance is pure fun. You may recognise this voice: It’s Fumihiko Tachiki a.k.a. “Gendou Ikari” from Neon Genesis Evangelion.

This rift between realism and overstatement creates both moments of comedy and drama. Having these two voices clash is bliss.

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The narrator knows what’s up!

Soundtrack

Absolutely fantastic. As this anime is mostly about mind-battles and has heavy use of internal monologue and dialogues between characters, you need something to accompany this mass of words. And the OST by Hideki Taniuchi is stellar. You could watch this series for its soundtrack alone.

The whole OST is an effective blend between “hype”, “melancholy” and “INTENSE” . I can only call this OST “depressingly uplifting”. It fits the tone of the show like a glove. (I do not wish to spoil the soundtrack, but here is a selection if you want to check it out beforehand.)

Hype

Fate | Wish | Don’t Give Up | High Max

Melancholy

Beginning | Regret | Elegie | Child’s Mind

INTENSE

Middle Zawa | Black Sun | Prologue | ZAWA ZAWA~

What is this “Zawa”?

As most long-running influential series, some aspects gain a form of an iconic status.

For example, in Jojo’s Bizarre Adventure, it’s the use of  ゴゴゴゴゴ, the “menacing” sound effect used by Araki. Fukumoto also has his own sound effect that he uses: ざわ‥ or “Zawa…” meaning “unnerving/muttering/whispers/uncomfortable”. Madhouse, like David Productions, incorporated these sound words into the anime, and in this case, even into the soundtrack. It has a unique effect in creating an uneasy atmosphere.

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ZAWA…

Any downsides?

The animation is not the most mindblowing of all – it is solid, sharp and polished, but it takes a backseat compared to the dialogue, the characters, the intrigue and the soundtrack. Sakuga moments do exist, and they are great, especially in the realm of character acting – but most are reserved for big reveals and story twists. The use of CGI is unfortunately there, a bit more so in Season 1 – but it is mostly used as a 3D camera for establishing shots and sweeping shots through rooms and across tables. But: CGI is never used on characters or crowds. They are always hand-drawn, which is a big plus.

Another thing would be the sort-of slow beginning. Season 1 does not immediately start with life-or-death scenarios and Kaiji, the old procrastinator, needs a good slap in the face before he gets going. He needs to understand his position first. But once it gets into the hype flow, you will be binging this series. His character development is beautiful to watch.

Season 1 is great, but Season 2 clearly outshines it, with better soundtrack, better animation, better characterisation of the villains and even more intense mind battles. Fukumoto gets better with every part, in his writing and his artwork, and it shows.

Also, Studio Madhouse made a season 2 for once, hurray! Therefore, Season 3 never. But you can immediately pick up the manga for Part 3 after finishing Season 2, if you so desire. The adaptation is very faithful.

(And stay away from the live action movies. They’re bloody awful adaptations. But that is a rant for another day.)

Influence and Conclusion

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Kaiji was highly influential for the mid-nineties, by having a humane main character, who has his own flaws and occupies the position of an underdog. He is not overpowered, he has to work, scheme and think hard in order to win. And there is no way to tell if it will work out.

The ending for Season 1 conveys this feeling quite beautifully. The slow walk with a grave, Western style song, that nearly feels tarantino-esque, is delightfully elegant. Simple, yet effective.

In contrast to other gambling manga from this time period, Kaiji’s gambles are all original games. There is no Poker, Uno, Roulette, or Black Jack – everything and anything can be a gamble. This makes it easier for the audience to understand the situations, as no previous knowledge is needed and we, the audience, can figure out a way to beat the game with Kaiji together.

And little references to “Kaiji” are still present in anime today, either in direct form or as parody. Kaiji recently even got a “Monster Hunter” DLC, complete with little word clouds of ZAWA that surround your character. (Trailer, Attention: Little visual spoilers for Kaiji!)

It is a cherished franchise, still today, after 20 years.

“Kaiji” is a unique, intense, historically important manga, winning the Kodansha Manga Award in 1998. It has been treated and remade with great care and love in anime form, and I think that you will enjoy it. Both seasons have great ratings, but they are criminally underwatched. Maybe it’s your turn to check them out!

Watch this if…

– you like Jojo’s Bizarre Adventure. As already mentioned above, it’s an old manga series that has been brought to life again with a lot of care and love for the influential, beloved source material. The mix of intense battles and manly emotions is similar – just with a lot less muscles and longer hair. Important: If you loved the D’Arby Brothers fights in “Stardust Crusaders”, this is absolutely for you.

– you like Gen Urobuchi, especially Madoka Magica. Yes, you read that correctly. Both series share a common theme of likable characters going through a lot of pain and suffering. You might like Kaiji if you enjoyed Madoka for this melancholy feel. Get ready for another form of despair: Urobuchi is more tragedy and personal destiny, while Fukumoto is more human drama and moral dilemmas. It’s different, but in the same tradition.

– you like Sports Anime: Gambling is a sport! Just with more “card-throwing” and less “ball-tossing”. Some episodes feel as if only 5 minutes had passed. The hype soundtrack and insane cliffhangers will have you on the edge of your seat, as per usual for the genre. I can’t possibly fathom how people could have watched this series while airing. Kaiji is highly binge-watchable.

– you like Mind Battles: “Death Note” or the manga “Liar Game” are some examples that fit the genre. They are cat and mouse games, where the roles can easily switch from the hunter to the hunted.

you have been feeling down lately. There is nothing more cathartic and supportive than watching a character who is in an equal, or even worse position than you are. You are not alone. Aren’t we all procrastinators? Do you also just work when somebody forces you, or gives you a deadline? Haven’t we all got hope that our lives get better? Instead of looking for escapism – go for confrontation.

TL;DR Kaiji is a long-running manga, starting from 1996 and still ongoing today. It currently has 5 parts, Part 1 and 2 both got an anime series. Kaiji has ludicrous amounts of debts that he has to pay back to the yakuza. Join him in his adventures and his life-or-death gambles to get money. It’s a depressingly uplifting tale, with an endearing, overly-emotional protagonist who is all too relatable.

UPDATE July 2023: Kaiji was mentioned as one of the main influences on the Netflix hit series “Squid Game”, and the anime has a US Bluray release! Please enjoy!

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The End.